Seamless 3d texture pbr 8k droplet refraction on glass surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k droplet refraction on glass surface

Texture Info

IDseamless-3d-texture-pbr-8k-droplet-refraction-on-glass-surface
CategoryDrops on the surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at 8K resolution captures the intricate interaction of water droplets resting on a glass surface, emphasizing detailed droplet refraction effects that distort light with photorealistic accuracy. The base substrate represents a smooth, transparent glass material with subtle microtexture and adhesion characteristics, simulating how water naturally clings and refracts through droplets. The texture’s composition reflects a polished, wet glass finish enhanced by fine surface irregularities and microscopic grain orientation, which together produce natural optical patterns visible in the droplet refraction. The underlying material structure incorporates clear, non-metallic properties with minimal porosity, ensuring a glossy, pristine appearance typical of clean glass exposed to moisture.

In PBR terms, the BaseColor/Albedo channel maintains a near-transparent yet slightly tinted glass tone, allowing realistic light transmission and color filtering through the droplets. The Normal map encodes the subtle bumps and curvature of the droplets and the glass microtexture, creating depth and surface detail that capture the refractive distortions. Roughness is finely tuned to depict the wet, glossy surface; droplets are smoother and more reflective, while the glass shows soft variations reflecting adhesion and microtexture. The Metallic channel remains near zero to reflect the non-metallic nature of glass, while Ambient Occlusion enhances shading around droplet edges and surface contact points for added realism. Height/Displacement maps accentuate the raised droplet forms, improving parallax effects and depth perception in renders.

This 8K seamless texture is optimized for use in Blender, Unreal Engine, and Unity, supporting high-fidelity 3D projects requiring realistic wet glass surfaces with convincing droplet optical behavior. It performs well in close-up renders and large-scale environments alike. For practical application, adjusting the UV scale to match the glass object’s dimensions ensures the droplets maintain natural proportions, and carefully tuning roughness values enables control over the glossiness to suit different lighting conditions or artistic needs. This advanced PBR texture is ideal for architectural visualizations, product renders, and any scene demanding authentic wet glass effects with detailed droplet refraction and light distortion patterns.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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