Seamless 3d texture pbr 8k water droplets on wood surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k water droplets on wood surface

Texture Info

IDseamless-3d-texture-pbr-8k-water-droplets-on-wood-surface
CategoryDrops on the surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in stunning 8K resolution captures the intricate interaction between natural water droplets and a wooden surface, delivering unparalleled realism for digital artists and designers. The base material is a richly detailed wooden substrate, showcasing fine grain orientation and subtle natural porosity typical of aged or weathered wood. Adhesion and diffusion of water droplets across the surface are clearly visible, forming organic clusters that emphasize the moist, glossy finish. The wood exhibits a slightly polished, wet appearance enhanced by the reflective shine of the water droplets, which adds depth and authenticity to the material’s overall look. This texture’s composition reveals natural pigments in the wood grain that subtly shift under moisture, contributing to an enhanced color variation in the BaseColor/Albedo channel.

Within the PBR workflow, this texture excels by accurately representing each material property across its multiple channels. The Normal map intricately conveys the microtexture of both the wooden grain and the raised water droplets, providing tactile surface detail and realistic light interaction. The Roughness map highlights the contrast between the smooth, glossy wet droplets and the more matte, fibrous wooden areas, allowing precise control over specular reflections. The Metallic channel remains appropriately minimal, as wood is non-metallic, while Ambient Occlusion accentuates subtle crevices and enhances depth around droplet clusters. Height and Displacement maps offer fine relief that captures the subtle elevation differences created by the droplets pooling on the wood’s uneven surface, perfect for parallax and displacement effects in modern render engines.

Designed for seamless tiling, this texture integrates effortlessly into workflows for Blender, Unreal Engine, and Unity, supporting photorealistic 3D scenes requiring a lifelike wet wood appearance. The 8K resolution ensures exceptional detail even at close-up views or large-scale applications, preserving the natural complexity of water adhesion and diffusion patterns. For practical use, adjusting the UV scale to slightly enlarge the droplet clusters can enhance visual impact and realism in architectural visualizations or product renders. Additionally, fine-tuning the roughness values can help balance the wet shine against the wooden substrate’s texture, tailoring the wetness effect to specific lighting environments or artistic directions. This material is ideal for any project demanding an authentic representation of damp wood surfaces with dynamic water droplet distribution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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