This seamless 3D PBR texture presents a highly detailed depiction of viscous water droplets resting on a smooth metal surface, rendered in stunning 8K resolution. The base material is a polished metal substrate with a glossy finish, exhibiting subtle microtexture variations that reflect wetness and surface imperfections beneath the liquid layer. The droplets themselves demonstrate a thick, viscous consistency, characterized by strong adhesion and merging effects that create complex shapes and diffusion patterns. This complexity is captured through finely-tuned PBR channels, with the BaseColor/Albedo layer showing realistic wet shine and metal coloration, while the Normal map emphasizes the droplet curvature and microtexture of the metal surface beneath. The Roughness channel balances gloss and matte regions, highlighting the wetness around droplets and the smooth metallic areas, and the Metallic map reinforces the conductive nature of the metal base.
The texture’s composition mimics the natural interaction between liquid and metal, where water droplets form clusters with varying thickness and adhesion influenced by surface tension and viscosity. The metal layer, likely a treated or polished alloy, is portrayed with minute irregularities and minimal porosity, suggesting a surface that maintains wetness without rapid absorption or evaporation. This is reinforced in the Ambient Occlusion channel, which adds subtle shadows around droplet edges to enhance depth and realism. The Height/Displacement map effectively captures the elevation differences between the raised droplets and the flat metal, enabling convincing parallax and depth effects in 3D engines. The overall finish is glossy yet tactile, suitable for applications requiring authentic wet metallic surfaces that interact dynamically with light and environment.
This texture is fully optimized for use in Blender, Unreal Engine, and Unity, making it ideal for projects that demand photorealistic materials such as automotive renders, industrial scenes, or environmental visualizations where moisture on metal is a key detail. For best results, adjusting the UV scale can help fit droplet size appropriately to the model, while fine-tuning roughness values allows control over the wet shine intensity. The height map can also be leveraged to enhance parallax effects, adding further realism in close-up views. This seamless 8K texture ensures high fidelity and versatility, providing a reliable resource for artists and developers focused on realistic wet surfaces and viscous droplet behavior on metal substrates.
This material features a 3D texture with viscous droplets that create a highly detailed, photorealistic surface, making it an ideal unreal blender ready asset for PBR workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
