Seamless 3d texture pbr 8k flattened droplets on wood surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flattened droplets on wood surface

Texture Info

IDseamless-3d-texture-pbr-8k-flattened-droplets-on-wood-surface
CategoryDrops on the surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at an impressive 8K resolution presents a highly detailed depiction of flattened water droplets resting on a natural wood surface. The base material is a richly grained wooden substrate, showcasing organic fibers and subtle porosity intrinsic to weathered timber. Its surface finish is naturally worn yet smooth, exhibiting a delicate moisture sheen that reflects ambient light realistically. The flattened droplets adhere to the wood with authentic distortion patterns, capturing the complex interaction between water and the hygroscopic wooden surface. Pigmentation within the BaseColor channel emphasizes warm, earthy tones of aged wood combined with translucent wetness effects, while the Normal and Height maps intricately define the microtexture of droplet edges and subtle surface undulations, enhancing tactile realism.

In terms of physical-based rendering (PBR) composition, the Roughness map conveys varying wetness across the surface by blending glossy reflections of the water with the matte finish of dry wood. The Metallic channel remains minimal, consistent with organic wood, ensuring no unnatural metallic shine. Ambient Occlusion enriches depth perception around droplet bases and wood grain grooves, emphasizing natural shadowing and adhesion points. This texture’s detailed diffusion patterns and wetness gradients are optimized for high-fidelity rendering engines, making it fully compatible and Unreal, Blender, and Unity ready. The flattened droplets’ adhesion and distortion accurately simulate water behavior on a porous wooden surface, contributing to enhanced visual realism in close-up renders.

Ideal for creating realistic wet wooden surfaces in architectural visualization, game environments, or product rendering, this 8K seamless texture allows easy scaling without visible tiling artifacts. For practical use, adjusting the UV scale to match the intended wood grain size ensures natural droplet distribution and proportion. Additionally, fine-tuning the Roughness channel can control the intensity of moisture reflectivity, offering flexibility to achieve anything from subtle dampness to freshly soaked appearances. The Height map supports parallax effects, adding convincing depth to the flattened droplets, especially under dynamic lighting conditions. This comprehensive 3D PBR texture delivers an authentic and versatile solution for artists and designers seeking detailed water interaction on wood surfaces with exceptional realism and performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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