This seamless 3D PBR texture at an impressive 8K resolution captures the intricate details of tiny moisture droplets scattered across a fabric surface. The base material is a finely woven organic textile, showcasing natural fibers that create subtle grain orientation and soft porosity. These fibers are coated with a delicate layer of moisture, resulting in a damp appearance enhanced by wet surface reflections and light diffusion. The texture’s surface finish mimics the slight sheen caused by water adhesion, revealing microtexture details such as clustered, minute droplets that naturally collect on the fabric’s threads. The presence of moisture subtly alters the fabric’s colorants and pigments, deepening the base hues and adding realism to the wet effect without overpowering the natural textile tones.
In terms of PBR channel composition, the BaseColor/Albedo map reflects the fabric’s dyed fibers with slight darkening where moisture accumulates, simulating the color shift caused by wetness. The Normal map precisely depicts the raised droplets and the fabric’s woven structure, adding depth and tactile realism. Roughness values are carefully calibrated to represent the contrast between the smooth, glossy wet droplets and the more matte, textured textile underneath. The Metallic channel remains minimal, as expected for organic fabric, while Ambient Occlusion enhances the subtle shading around clustered droplets and fiber intersections. Height/Displacement maps emphasize the three-dimensional relief of tiny water droplets and fabric weave, contributing to photorealistic surface detail under dynamic lighting.
Designed for optimal compatibility, this texture is Unreal, Blender, and Unity ready, ensuring seamless integration into diverse 3D projects requiring realistic wet fabric surfaces. At 8K resolution, it supports close-up renders where fine water droplet detail and fabric microtexture are crucial. For practical use, adjusting the UV scale can help tailor the droplet density to specific fabric types or garment sizes, while fine-tuning roughness values allows control over the wet sheen intensity to match different lighting environments. This texture is ideal for rendering highly realistic textiles affected by moisture, enhancing visual storytelling in product visualization, fashion design, and digital asset creation.
The 3d texture features tiny droplets meticulously crafted to achieve a highly detailed, unreal Blender ready material with realistic PBR appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
