Archviz Burlap Cloth Clothes Fabric Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Burlap Cloth Clothes Fabric Substance Designer — Seamless PBR Texture

IDarchviz-burlap-cloth-clothes-fabric-substance-designer-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Burlap Cloth Clothes Fabric Substance Designer texture is a meticulously engineered seamless PBR material designed to authentically replicate the natural characteristics of burlap textiles. The base substrate is composed of coarse organic fibers typical of jute or hemp tightly woven yet retaining a tactile roughness that defines traditional burlap fabric. This woven fiber structure exhibits a distinctive grain orientation and porous surface reflecting the breathable and slightly uneven texture inherent to burlap. The fabric’s surface finish is matte with subtle soft highlights that gently reflect ambient light enhancing the realistic fibrous nature and depth of the cloth. Earthy muted pigments simulate the undyed natural color palette of burlap providing a neutral foundation ideal for archviz clothes visualization and textile material creation.

Technically the texture includes a comprehensive set of PBR channels optimized for physically based rendering workflows in Blender Unreal Engine Unity and other real-time or offline platforms. The BaseColor channel delivers a consistent natural fabric tone free of baked lighting to ensure accurate shading and color fidelity. The Normal map captures the detailed fiber weave relief and surface irregularities adding subtle depth without additional geometry. Roughness values are carefully calibrated to reflect the semi-rough fibrous surface typical of burlap balancing matte appearance with soft specular highlights. The Metallic channel remains minimal emphasizing the organic non-metallic nature of the textile. Ambient Occlusion subtly deepens shadowed crevices within the weave increasing visual depth while Height/Displacement maps offer scalable surface relief to enhance tactile perception through parallax occlusion and displacement effects.

Rendered at up to 8K resolution this fabric texture ensures crisp high-detail visuals suitable for large-scale archviz projects and game engine use. To maintain the fabric’s natural fiber density and avoid visible tiling artifacts adjusting the UV scale during integration is recommended. Additionally fine-tuning the roughness parameter can help achieve the ideal balance between the characteristic matte finish and the fabric’s soft ambient light reflections. The height map provides effective surface depth enhancement through parallax occlusion mapping delivering realistic tactile feedback without increasing polygon count. This seamless physically accurate burlap cloth texture serves as a reliable and versatile foundation for designers and artists seeking authentic textile materials in their digital substance libraries.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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