Seamless 3d texture pbr 8k glowing embers with fire ember dust and fire haze free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glowing embers with fire ember dust and fire haze

Texture Info

IDseamless-3d-texture-pbr-8k-glowing-embers-with-fire-ember-dust-and-fire-haze
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at an impressive 8K resolution captures the intricate detail of glowing embers embedded within a natural burnt surface, offering a highly realistic portrayal of smoldering fire elements. The base substrate resembles charred organic material, akin to wood or coal, featuring a porous, weathered cinder composition that reflects the natural breakdown and thermal stresses of combustion. Fine fire ember dust particles appear suspended within a subtle fire haze, creating a soft, diffused glow that enhances the perception of thermal heat radiating from the embers. This complex material composition is conveyed through layered PBR channels, where the BaseColor/Albedo map reveals deep reds, oranges, and darkened ash tones, while the Normal and Height maps provide micro-variations and surface depth typical of cracked, charred textures. The Roughness channel balances glossy ember highlights with matte burnt areas, and the Ambient Occlusion map accentuates crevices and particulate clustering, adding depth and realism without any visible seams or repetition.

Designed to integrate seamlessly into 3D workflows, this texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, making it ideal for projects requiring detailed ember surfaces with dynamic fire ember dust and fire haze effects. The glowing embers’ thermal heat and warmth are visually enhanced by carefully calibrated glow effects that add subtle illumination, while the fire haze softens the overall appearance, replicating the natural diffusion of light through smoke and fine particles. The texture tiles smoothly, preserving natural micro-variation across surfaces, which prevents the artificial look often caused by repeating patterns. Its realistic surface finish mimics a combination of rough, oxidized charred material and glowing molten fragments, making it particularly suitable for visualizations of burning wood, volcanic ash, or smoldering industrial debris.

In PBR terms, the Metallic channel remains minimal or near zero to reflect the organic and non-metallic nature of the embers, while the Height/Displacement channel effectively simulates the uneven, cracked surface structure of burnt cinders. For practical application, adjusting the UV scale to maintain the fine detail of the fire ember dust particles and tuning the roughness map can help balance the glow intensity against the matte burnt areas, ensuring the texture adapts well to different lighting scenarios and rendering engines. This glowing embers 3D texture PBR 8K is perfect for achieving realistic ember and smoldering fire surfaces, adding depth and warmth to any 3D render with natural-looking fire haze and dust effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.