Rough Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Marble Floor Seamless Texture

IDrough-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Marble Floor Seamless Texture is a meticulously AI-generated material designed to replicate the complex composition and surface characteristics of natural marble flooring. This texture simulates a mineral-based substrate primarily composed of calcite with subtle veins and grain orientations that reflect marble’s inherent crystalline structure. The rough surface finish suggests a lightly honed or brushed treatment emphasizing micro-roughness and slight porosity that add tactile realism. Pigments and oxide layers contribute to its muted earthy tones while faint weathering effects enhance authenticity without compromising the clean repeatable pattern. The texture’s composition is carefully balanced to highlight both the intricate natural aggregates and the structural consistency expected in high-quality marble floors used in architectural visualization and interior design projects.

In physically based rendering (PBR) workflows the Rough Marble Floor Seamless Texture excels by providing detailed and accurate channel maps. The BaseColor (Albedo) channel captures the nuanced color variations and veining patterns characteristic of rough marble surfaces while the Normal map adds depth by simulating fine surface irregularities and micro-geometry. The Roughness map controls light diffusion reflecting the slightly matte finish of a brushed marble floor rather than a polished reflective one. Metallic values remain low or neutral consistent with the non-metallic mineral composition. Ambient Occlusion enhances shadowing in crevices and veins reinforcing the three-dimensional feel and the Height/Displacement channel supports subtle surface elevation changes ideal for parallax or tessellation techniques. This comprehensive channel breakdown ensures a convincing production-ready texture suitable for high-fidelity rendering.

Available at up to 8K resolution this tileable rough marble floor seamless texture scales elegantly across large surfaces without visible seams making it a perfect asset for diverse workflows in Blender Unity and Unreal Engine. Its seamless tiling capability reduces repetitive artifacts accelerating flooring texture application in archviz game environments product mockups and interior staging. To achieve optimal results it is recommended to maintain consistent UV scaling across your assets and fine-tune the roughness parameter within your material editor to match specific lighting conditions. This ensures the texture’s micro-detail and structural consistency remain convincing and visually harmonious throughout your scene. The Rough Marble Floor Seamless Texture provides an efficient high-quality solution for professionals seeking realism and ease of integration in their 3D flooring projects.

The ai texture rough marble floor seamless texture offers a highly detailed and realistic 3D preview of rough marble flooring textures showcasing the intricate composition and PBR appearance of a rough marble floor seamless texture with consistent seamless rough marble floor seamless texture quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.