Regular Tiles Square — Tiles Square Uneven Square Floor Patern — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Regular Tiles Square — Tiles Square Uneven Square Floor Patern — PBR seamless 3D texture

IDsquare-floor-patern-01-regular-tiles-square-uneven-pattern-floor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Regular Tiles Square texture represents a meticulously crafted seamless 3D texture designed to simulate a man-made square floor pattern with subtle unevenness ideal for both indoor and outdoor environments such as clean roads or patios. The base material mimics ceramic or mineral substrates bound with durable adhesives that hold together fine aggregates and grains arranged in a consistent square orientation. The surface finish combines slightly weathered and polished elements capturing realistic wear and tear while maintaining a clean modern aesthetic. Pigments and oxide layers within the material produce natural color variation which is accurately reflected in the Albedo (BaseColor) map conveying authentic hues and subtle tonal shifts across the tiles.

The texture pack includes comprehensive PBR maps essential for physically based rendering workflows: Albedo for color detail Normal for fine surface relief and unevenness Roughness defining the subtle interplay between matte and glossy areas Height for realistic displacement and parallax effects and Ambient Occlusion to enhance depth perception in crevices and edges. Metallic components are minimal or absent emphasizing a non-metallic ceramic or stone composition. The roughness channel highlights slight variations in surface reflectivity replicating the natural imperfections found in outdoor stone or tile surfaces. Ambient occlusion accentuates the natural shadowing between tiles while the height map provides precise elevation data to simulate depth and unevenness convincingly in real-time and offline renderers.

Provided at a sharp 4K resolution with an optional 8K upgrade this texture is fully optimized for seamless tiling without visible seams or repetition artifacts ensuring high-fidelity results across modern digital content creation software such as Blender Unreal Engine and Unity. The texture is calibrated for the metal/rough workflow ensuring consistent shading and physically accurate lighting interactions in both real-time game engines and offline rendering pipelines. This balance between detail and performance makes it suitable for a wide range of use cases from architectural visualization to game environments.

For practical application it is recommended to adjust the UV scale to maintain the natural tile size appearance within your scene and to fine-tune roughness values slightly to match specific lighting conditions or desired glossiness levels. By leveraging the height map in conjunction with parallax occlusion mapping you can achieve enhanced depth perception on flat geometry adding realism to floors or road surfaces without increasing polygon counts. This texture set delivers reliable high-quality results without the need for manual tweaking streamlining your workflow and elevating the realism of your man-made square floor patterns.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.