This high-quality seamless PBR texture captures the intricate surface of roasted coffee beans, showcasing their organic composition and rich visual detail. The base material is naturally organic, composed primarily of the coffee bean’s fibrous structure, with subtle variations in grain and porosity that convey a realistic tactile feel. The surface finish exhibits a slightly rough, matte appearance due to roasting oils and surface charring, creating a complex interplay of light and shadow. Coloration includes deep browns with warm reddish undertones, reflecting natural pigment variations and slight carbonization from the roasting process.
In terms of PBR channels, the BaseColor (Albedo) map highlights the rich, dark hues and subtle color gradients of roasted beans, while the Normal map replicates the fine textured crevices and rounded shapes typical of coffee bean surfaces. Roughness values are moderate to high, reflecting the matte, non-reflective nature of the bean skin with some glossy patches from residual oils. The Metallic channel remains near zero, consistent with the organic, non-metallic material. Ambient Occlusion enhances the perception of depth in the cracks and folds, and the Height/Displacement map accentuates surface relief to achieve convincing parallax effects in real-time rendering.
Rendered in ultra-high 8K resolution, this texture is optimized for use in modern 3D applications such as Blender, Unreal Engine, and Unity. Its seamless design ensures effortless tiling across large surfaces without visible repetition, ideal for product visualization, virtual environments, or stylized game assets. For best results, tuning the roughness map can help balance between overly matte and slightly glossy finishes, depending on the desired material realism, while adjusting UV scale allows fine control over the perceived grain size and detail density.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.