Beach Seaside Sand — Sand Trampled Uneven Seaside Sand Trampled — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Beach Seaside Sand — Sand Trampled Uneven Seaside Sand Trampled — PBR seamless 3D texture

IDaerial-beach-03-beach-seaside-sand-trampled-uneven-brown
Footprints
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Beach Seaside Sand texture captures the natural complexity of trampled and uneven coastal sand featuring a rich brown substrate composed primarily of fine mineral grains mixed with organic matter typical of seaside terrain. The base material mimics real sand’s porous and irregular surface weathered by ocean winds and tidal movements resulting in subtle variations in grain size and surface roughness. Binding agents within this natural composition such as tiny shell fragments and natural salts contribute to the cohesive yet crumbly texture that characterizes beach sand. This physically based rendering (PBR) 3D texture is tileable and seamless ensuring consistent continuity for large-scale outdoor terrain applications without visible repetition.

The texture set includes high-resolution 4K maps with an optional 8K upgrade for high-end use cases optimized for aerial beach 03 scenarios and coastal environments. The Albedo channel reflects the natural brown hues and subtle color shifts from organic and mineral pigments while the Normal map accurately replicates the uneven surface topology caused by trampled footprints and wind-sculpted sand patterns. Roughness values vary across the texture to simulate damp and dry patches providing realistic light scattering and specular highlights. Ambient Occlusion enhances shadowing in crevices and footprints adding depth to the terrain and the Height map supports displacement and parallax effects emphasizing the sand’s granular detail in real-time and offline renderers. The metallic channel is minimal reflecting the non-metallic nature of natural sand.

Designed for seamless integration with Blender Unreal Engine and Unity this texture supports the metal/roughness workflow with calibration for consistent shading across diverse digital content creation software and game engines. The balanced detail and performance ensure reliable results without the need for manual tweaking making it ideal for outdoor scenes coastal terrain and natural seaside environments. For best results adjusting the UV scale to match the desired level of surface granularity and fine-tuning roughness values can enhance realism especially when simulating wet versus dry sand conditions. This physically based tileable 3D texture package arrives in PNG and EXR formats ready to elevate your natural terrain projects with authentic seaside sand detail and performance optimized for modern pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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