Seamless 3d texture pbr 8k muddy water surface with footprint smudge and footprint residue free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy water surface with footprint smudge and footprint residue

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-water-surface-with-footprint-smudge-and-footprint-residue
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution depicts a muddy water surface enriched with distinct footprint smudge and footprint residue effects, expertly crafted for photorealistic wetland environments. The base material simulates a turbid, organic substrate composed of fine mineral sediments suspended in water, combined with natural organic matter and soft clay particles that create a slightly granular, uneven surface. The footprint smudges and residues emerge from subtle variations in moisture retention and sediment displacement, portraying the wet, pliable consistency of muddy water as footprints gently imprint and blend naturally into the surface. This textural complexity is enhanced by carefully designed porosity and weathering features, reflecting the natural compaction and water saturation typical of swamp or floodplain grounds exposed to foot traffic and environmental conditions over time.

In terms of PBR channel composition, the BaseColor/Albedo map captures the muted brown and gray tones of turbid muddy water, interspersed with darker, wetter footprint outlines and soft, diffused residue marks. The Normal map conveys fine surface irregularities and smudge details, giving depth to the footprint impressions and subtle ripples in the water. Roughness values vary across the texture to represent moisture variation: wetter footprint areas exhibit lower roughness for a glistening, wet look, while drier sediment regions show increased roughness, offering contrast and realism. The Metallic channel remains close to zero, as this natural surface lacks metallic elements, while the Ambient Occlusion map enhances shadowing within footprint depressions, emphasizing depth and spatial interaction. Height and Displacement maps provide accurate elevation differences between water surface and footprint indentations, ideal for parallax effects or displacement in 3D engines.

Designed for seamless tiling, this 8K texture is fully optimized and Unreal, Blender, and Unity ready, ensuring high fidelity and efficient integration into diverse 3D projects. For best results, users are advised to fine-tune the roughness parameter to balance wetness and dryness according to scene lighting and mood. Adjusting UV scale to align footprint size with character models will further improve realism, especially in close-up shots or interactive environments. This texture is perfect for developers and artists working on swamp, floodplain, or wetland scenes requiring authentic muddy water surface interactions with visible footprint smudges and residues, delivering unparalleled immersion and detail in game and visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.