Seamless 3d texture pbr 8k gravel impressions with boot prints on rough surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gravel impressions with boot prints on rough surface

Texture Info

IDseamless-3d-texture-pbr-8k-gravel-impressions-with-boot-prints-on-rough-surface
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution expertly captures gravel impressions with distinct boot prints embedded on a rough surface, delivering exceptional realism for outdoor environment design. The base substrate consists of compacted mineral gravel particles mixed with natural soil, showcasing varied grain sizes and irregular distribution that create authentic surface porosity and weathering effects. The boot footprints reveal sharp-edged tread patterns and heel marks, formed by the compression of gravel and soil beneath footwear, emphasizing the interaction between organic and inorganic materials. The rough surface finish enhances textural contrast and depth, highlighting compacted soil patches beneath loose gravel aggregates, while subtle color variations arise from natural pigments and oxide layers present in the substrate minerals.

In the physically based rendering (PBR) workflow, this texture excels across all key channels: the BaseColor/Albedo map captures the nuanced earthy tones and pigment variations of gravel and soil, while the Normal map defines the intricate relief of gravel grains and boot tread indentations, providing rich surface detail. The Roughness map varies realistically between rough gravel surfaces and smoother, compressed boot print areas, controlling light scattering and specular highlights. The Metallic channel is minimal, reflecting the non-metallic organic and mineral composition, while Ambient Occlusion enhances shadowing within the footprint crevices and gravel gaps for added depth. The Height/Displacement map enables precise parallax and displacement effects, accentuating the tactile roughness and footprint depressions on terrain models.

Designed for seamless tiling and high fidelity, this texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, ensuring compatibility with modern 3D workflows and real-time rendering engines. For best results, it is recommended to adjust the UV scale to match the intended scene size, and fine-tune the roughness values to balance between wet and dry gravel appearances depending on environmental conditions. The detailed height map can also be leveraged for advanced parallax occlusion mapping, enhancing the realism of terrain interaction and footwear impressions in outdoor visualizations and game assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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