Seamless 3d texture pbr 8k of tracked sand footprints on dry sandy desert terrain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of tracked sand footprints on dry sandy desert terrain

Texture Info

IDseamless-3d-texture-pbr-8k-of-tracked-sand-footprints-on-dry-sandy-desert-terrain
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exquisitely detailed depiction of tracked sand footprints embedded in dry sandy desert terrain, rendered at an impressive 8k resolution to ensure maximum photorealism. The base substrate consists of fine mineral sand grains with natural yellow color variations influenced by iron oxide pigments, creating a warm and authentic desert palette. The sand is loosely compacted, exhibiting typical porosity and slight weathering effects caused by wind erosion and natural wear. These characteristics result in a textured surface finish that balances roughness and softness, accurately mimicking the unpredictability of a dry desert floor. The footprints themselves show shallow impressions with crisp, well-defined edges, capturing the subtle compression of sand around the tread patterns of footwear, which remain distinctly visible within the tracked sand surface. The natural distribution and repeat of footprints across the terrain allow for a seamless flow, avoiding any noticeable tiling or artificiality in the pattern.

From a materials and PBR composition standpoint, this texture excels in realism through its sophisticated channel mapping. The BaseColor (Albedo) channel reflects the nuanced yellow and beige tones of the sand, enriched by subtle color shifts reminiscent of natural sediment deposits. The Normal map enhances the perception of fine grains and footprint depressions, providing depth and tactile variation crucial for close-up renders. Roughness values are carefully calibrated to portray the dry, matte, and slightly loose sand surface, while the Metallic channel remains near zero, consistent with non-metallic mineral substrates. Ambient Occlusion contributes to accentuating shadowed crevices within the footprints and surface irregularities, enhancing spatial definition. The Height/Displacement map effectively simulates the shallow indentations of footprints and the natural undulations of desert terrain, ideal for use with parallax or tessellation techniques.

Designed to integrate seamlessly into workflows for Blender, Unreal Engine, and Unity, this 8k PBR texture is optimized for versatility and ease of use in realistic desert scene creation. It supports physically accurate rendering pipelines, enabling artists to achieve lifelike ground surfaces that respond naturally to lighting and environmental effects. For optimal results, it’s recommended to adjust the UV scale to match the intended scene size, ensuring footprint details maintain their realistic proportions. Additionally, fine-tuning the roughness parameter can help simulate varying moisture levels or wind-blown sand accumulation, allowing for dynamic environmental storytelling. This highly detailed, tracked sand footprint texture is ideal for projects requiring authentic human trail visualization on dry desert landscapes, enhancing both visual fidelity and immersive realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.