Seamless 3d texture pbr 8k of muddy footprints on compact soil surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of muddy footprints on compact soil surface

Texture Info

IDseamless-3d-texture-pbr-8k-of-muddy-footprints-on-compact-soil-surface
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-resolution 8k seamless 3d texture captures the intricate details of muddy footprints embedded in compact soil, showcasing a natural, photorealistic ground surface ideal for PBR workflows. The base material consists of tightly packed mineral-rich soil particles with a slightly grainy and rough organic texture, reflecting typical outdoor terrain conditions. Moisture in the mud layer is subtly conveyed through carefully balanced colorants and wetness effects, emphasizing the depth and authenticity of each footprint impression. Footwear tread patterns are distinctly visible, revealing individual shoe sole marks that add realism and character to the surface. The compact soil’s natural porosity and weathering are expressed through nuanced variations in roughness and displacement, enhancing the tactile feel of the texture under different lighting environments.

In terms of PBR channel composition, the BaseColor/Albedo map accurately portrays the earth tones and wet mud discolorations, while the Normal and Height maps emphasize the depth and sharpness of footprint impressions and soil granularity. The Roughness channel balances matte soil areas with the slightly glossy, damp mud patches, creating a believable contrast between dry and wet surfaces. Metallic values remain minimal, reflecting the non-metallic organic nature of the soil, and Ambient Occlusion maps provide subtle shadowing within footprint cavities and grain crevices, contributing to overall depth perception. This texture is fully optimized and unreal blender ready, ensuring seamless integration into Unreal Engine, Blender, and Unity projects requiring highly detailed, realistic ground surfaces featuring muddy footprints on compact soil.

For best results when applying this seamless 3d texture, it is recommended to adjust the UV scale to maintain the natural size and spacing of footprints relative to the scene context. Fine-tuning the roughness map can further enhance the wetness effect, allowing artists to simulate varying degrees of moisture and weather conditions realistically. This makes the texture particularly versatile for environments ranging from forest floors and hiking trails to construction sites and outdoor game levels. Its seamless nature guarantees smooth tiling without visible repetition, making it an excellent choice for expansive terrain surfaces needing detailed muddy footprint effects with high fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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