Seamless 8k PBR 3d Texture of Snow Footprints with Frosted Details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Snow Footprints with Frosted Details

Texture Info

IDseamless-8k-pbr-3d-texture-of-snow-footprints-with-frosted-details
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR texture masterfully captures the intricate details of snow footprints with frosted accents, offering an ultra-realistic surface ideal for winter-themed 3D environments and simulations. The base substrate mimics compacted fresh snow, an organic material characterized by fine ice crystals bonded together through natural compression and moisture. This texture emulates the delicate interplay between snow granules and frost layers, with subtle variations in porosity and light scattering that create a soft, cold surface appearance. The white and light gray color palette reflects the pure, untouched snow tone, enhanced by gentle shadows that simulate natural footprint depressions and surface frost accumulation.

In terms of PBR channels, the BaseColor/Albedo channel conveys the pure white snow with nuanced grayish fill variations inside the footprints, reproducing the natural sedimentation of frost and snow crystals. The Normal map captures the delicate depth and surface irregularities caused by foot traffic, enhancing the subtle relief of compressed snow and frost buildup. Roughness is finely tuned to reflect the slightly damp, frosted surface that transitions from matte snowy areas to faintly glistening frost patches. The Metallic channel remains near zero, consistent with the non-metallic organic nature of snow, while Ambient Occlusion accentuates footprint shadows and compressed snow cavities, adding realistic depth. Height/Displacement maps accurately define the footprint depressions and soft frost layers, perfect for enhanced parallax effects in engines like Unreal, Blender, and Unity.

Designed in an 8k resolution for seamless tiling, this PBR texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity and smooth integration into various winter scenes. For best results, adjusting the UV scale to match real-world footprint sizes and fine-tuning roughness values can help achieve the ideal balance between frosted shine and snowy softness. This texture is particularly well suited for close-up winter landscapes, snowy pathways, and outdoor environments where authentic snow footprint surfaces with fine frosted details are essential for immersion and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.