This seamless 3D texture represents highly detailed snow footprints embedded on a frozen white snow surface, rendered at an impressive 8K resolution. The base substrate simulates freshly fallen snow, an organic granular material composed primarily of tiny ice crystals with subtle natural variations in grain size and distribution. The footprints appear pressed into this powdery yet compacted surface, exhibiting varying depths and crisp impression details along the footprint edges, which realistically capture the natural deformation of snow under pressure. The frozen footprints include slight moisture and icy sheen effects that suggest a thin glaze of melted and refrozen water, adding a delicate luster and enhancing the photorealistic quality of the surface. The overall finish is matte with gentle reflections, mimicking the soft but firm texture of a snow-covered ground in cold conditions.
In terms of PBR material channels, the BaseColor (Albedo) map portrays a predominantly white snow tone with subtle blue and gray undertones that replicate shadowing and translucency typical of snowpack. The Normal and Height maps intricately define the footprint depressions and snow grain relief, providing realistic surface depth and tactile detail. Roughness is carefully balanced to reflect the frozen moisture sheen on the footprints while maintaining the matte softness of untouched snow; this ensures believable light scattering and specular highlights in 3D render engines. The Metallic channel is minimal to none, consistent with the non-metallic nature of snow, while Ambient Occlusion enhances shadowing within the footprint cavities to emphasize depth and contour. This texture’s seamless design allows it to tile flawlessly across large terrain surfaces without visible repetition, making it ideal for expansive winter scenes.
Engineered for optimal integration, this snow footprints seamless 3D texture is fully PBR-compliant and ready for use in Blender, Unreal Engine, and Unity workflows. The 8K resolution ensures that even close-up views retain crisp, natural details without pixelation or blurring. For practical use, it is recommended to fine-tune the roughness parameter to match lighting conditions and desired wetness levels, and to carefully adjust the UV scale to maintain realistic footprint proportions within your environment. This texture is perfectly suited for winter ground simulations, outdoor snowy environment visualizations, and any scene requiring authentic frozen white snow surfaces marked by natural snow footprints.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
