Seamless 8k PBR 3d Texture of Dry Sand Footprints with Footprint Erosion free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Dry Sand Footprints with Footprint Erosion

Texture Info

IDseamless-8k-pbr-3d-texture-of-dry-sand-footprints-with-footprint-erosion
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This photorealistic seamless 8k PBR texture showcases dry sand footprints on a fine-grained sandy surface, capturing the natural erosion and subtle fading effects caused by time and environmental conditions. The base material is composed of mineral-rich, fine sand particles with a naturally porous structure, bound loosely by organic adhesives and compacted through wind and weather exposure. This results in a soft, beige-toned substrate with delicate variations in grain orientation and surface roughness. The footprints themselves exhibit gradual degradation—soft outlines and gently filled depressions—reflecting the subtle interplay of wind erosion and foot pressure on an arid, dry sand surface typical of deserts and beaches.

In terms of PBR channels, the BaseColor/Albedo texture reveals sandy beige pigments with nuanced color shifts that mimic natural sand mineralogy. The Normal map highlights the micro-geometry of fine grains and eroded footprint edges, enhancing depth and tactile realism in 3D renders. Roughness values are carefully balanced to represent the dry, matte surface finish of sand, avoiding unwanted glossiness while emphasizing the diffuse scattering of light on granular particles. The Metallic channel remains neutral, as this material is non-metallic. Ambient Occlusion enhances shadowing around footprint depressions, adding dimensionality. Height/Displacement maps provide accurate relief for footprint erosion, allowing for realistic parallax effects and subtle surface deformation in engines like Unreal, Blender, and Unity.

With its ultra-high 8k resolution, this seamless texture is optimized for large-scale ground coverage, enabling expansive desert or beach scenes without visible tiling artifacts. It is fully Unreal and Blender ready, offering efficient UV scale control to fine-tune footprint prominence and erosion detail. For best results, adjusting the roughness channel can simulate varying moisture levels or wind-blown sand accumulation, while height map tuning enhances realistic parallax effects, improving immersion in close-up camera angles. This texture is ideal for artists and developers seeking authentic dry footprints on sandy terrain within arid or coastal environment visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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