Seamless 3d texture pbr 8k dotted pattern furniture plastic surface with vibrant colors and glossy finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dotted pattern furniture plastic surface with vibrant colors and glossy finish

Texture Info

IDseamless-3d-texture-pbr-8k-dotted-pattern-furniture-plastic-surface-with-vibrant-colors-and-glossy-finish
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a polycarbonate plastic surface characterized by a precise dotted pattern in vibrant colors, finished with a high-gloss sheen. The base material, polycarbonate polymer, offers excellent durability and clarity, enhanced by carefully integrated colorants that produce rich, saturated hues without compromising translucency. The surface is composed of raised dots with detailed plastic grain and fine ribs, creating a tactile and visually dynamic texture. These elements are embedded within the polymer matrix using specialized binders and pigments that ensure color stability and resistance to wear. The slightly curved surfaces contribute to the glossy finish by amplifying light reflection and refraction, delivering a realistic, polished appearance suitable for furniture parts and decorative plastic components.

In terms of material composition, the polycarbonate base combines low porosity with high mechanical strength, making it ideal for furniture applications requiring both aesthetic appeal and functional durability. The plastic grain orientation and subtle ribbing add depth and complexity to the texture, which is accurately captured across PBR channels. The BaseColor/Albedo map conveys the vivid dotted pattern and vibrant color palette, while the Normal map expertly defines the raised dots, ribs, and grain for enhanced realism. The Roughness map controls the glossy surface finish, ensuring the highlights and reflections appear smooth and consistent, and the Metallic map remains minimal, reflecting the non-metallic nature of polycarbonate. Ambient Occlusion subtly enhances shadowing around the dots and ribs, and the Height/Displacement map provides fine surface elevation details, contributing to photorealistic depth perception.

Rendered at an ultra-high 8K resolution, this texture is fully optimized and ready for integration with Unreal Engine, Blender, and Unity workflows, enabling artists and designers to achieve stunningly realistic results in their 3D projects. Its seamless nature ensures perfect tiling without visible edges, making it ideal for large-scale furniture surfaces or close-up visualizations. To best utilize this texture, consider adjusting the UV scale to balance the size of the dotted pattern relative to the furniture model, and fine-tune the roughness parameter to modulate the glossiness depending on lighting conditions and desired reflectivity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.