Seamless 3d texture pbr 8k grooved plastic furniture surface with earth tones and semi matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k grooved plastic furniture surface with earth tones and semi matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-grooved-plastic-furniture-surface-with-earth-tones-and-semi-matte-finish
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a grooved plastic surface crafted from high-quality polypropylene, designed specifically for furniture applications. The material composition features a sturdy polymer base with finely detailed plastic ribs that run along the grooves, creating a tactile and natural feel. Earth tones dominate the color palette, achieved through carefully blended pigments embedded within the polypropylene substrate, lending warmth and subtle variation to the semi matte finish. The surface is characterized by its flat plane with softly rounded edges, replicating the smooth yet robust appearance typical of molded plastic furniture components. Micro-texture elements emphasize the grooves, enhancing realism and visual depth while maintaining a natural, understated aesthetic.

Rendered at an impressive 8K resolution, this PBR texture is optimized for photorealistic rendering workflows in Blender, Unreal Engine, and Unity, ensuring exceptional detail and fidelity even in close-up views. The BaseColor (Albedo) channel showcases the nuanced earth tone pigments and subtle color shifts, while the Normal and Height maps capture the intricate ribbing and groove depth, adding dimensionality to the flat surface. The Roughness map controls the semi matte finish, balancing reflected light to avoid excessive glossiness, and the Metallic channel remains minimal to reflect the non-metallic polymer nature of polypropylene. Ambient Occlusion enhances shadowing within grooves and rounded edges, reinforcing the tactile quality of the surface and grounding the texture realistically in 3D scenes.

Constructed without binders or aggregates, the polypropylene texture relies on its polymer matrix to maintain uniform porosity and durability, ideal for indoor furniture exposed to moderate wear. The semi matte finish is achieved through surface treatment that diffuses light softly, preventing glare while highlighting the detailed microstructure. For best results, it is recommended to adjust the UV scale carefully to maintain groove proportion and avoid stretching, and to fine-tune roughness values to suit different lighting conditions—lower roughness for indoor ambient light, or slightly higher for outdoor scenarios to simulate subtle weathering effects. This texture’s natural earth tones and grooved design make it a versatile choice for realistic 3D modeling of modern plastic furniture surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.