Seamless 3D Texture PBR 8K Woven Effect Molded Plastic Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Woven Effect Molded Plastic Surface

Texture Info

IDseamless-3d-texture-pbr-8k-woven-effect-molded-plastic-surface
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a highly detailed woven effect on a molded plastic substrate, expertly crafted to replicate the intricate interlacing of synthetic fibers embedded within a durable polymer matrix. The base material is a resilient plastic composite, enhanced with fine microfibers and carefully oriented grain to create a subtle, tactile depth. This composition results in a soft matte finish that minimizes glare while emphasizing the woven pattern’s natural shadows and highlights. The neutral tone palette is achieved through carefully calibrated pigments and colorants dispersed uniformly within the plastic binder, ensuring consistent coloration and a realistic surface appearance suitable for a variety of furniture styles. The surface finish is non-reflective and smooth to the touch, simulating the look and feel of molded plastic furniture components with enhanced longevity and resistance to wear.

In terms of PBR channels, the BaseColor (Albedo) conveys the neutral, muted hues of the molded plastic, carefully balanced to avoid oversaturation. The Normal map captures the micro details of the woven texture, enhancing the perception of depth and fiber orientation, while the Roughness map defines the matte finish by controlling surface reflections to achieve a soft, diffuse look. The Metallic channel remains close to zero, reflecting the non-metallic nature of the polymer base, whereas the Ambient Occlusion map accentuates the subtle crevices within the weave, enhancing realism in shadowed areas. Height and Displacement maps add dimensional accuracy, allowing for realistic parallax and surface relief effects when used in supported rendering engines.

Rendered at an impressive 8K resolution, this PBR 3D texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, ensuring seamless tiling without visible joints for continuous surface coverage. It is ideal for designers seeking to simulate realistic molded plastic furniture surfaces with a woven aesthetic. For best results, it is recommended to adjust UV scaling to match the intended object size precisely, and to fine-tune roughness values to balance between matte softness and subtle surface reflections, enhancing the tactile perception of the final render.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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