Seamless 3d texture pbr 8k matte finish charcoal gray diamond pattern furniture plastic free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k matte finish charcoal gray diamond pattern furniture plastic

Texture Info

IDseamless-3d-texture-pbr-8k-matte-finish-charcoal-gray-diamond-pattern-furniture-plastic
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a high-quality polypropylene base material, expertly crafted to emulate a matte finish charcoal gray diamond pattern specifically designed for furniture plastic applications. Polypropylene, a durable polymer known for its excellent chemical resistance and toughness, serves as the ideal substrate, providing a lightweight yet sturdy foundation. The texture’s surface finish features a soft matte coating that minimizes glare and reflections, enhancing the subtle tactile impression and contributing to the overall realism. The charcoal gray color is achieved through finely tuned pigments embedded within the polymer matrix, ensuring consistent coloration that is both neutral and versatile, making it adaptable to a wide range of modern and contemporary design styles. The diamond pattern itself introduces a geometric sophistication and depth, achieved through precise grain orientation and surface relief, which adds dimensionality without overwhelming the underlying material properties.

In terms of PBR channel representation, the BaseColor/Albedo map delivers the rich and even charcoal gray tone with minimal saturation, capturing the muted matte finish without glossy highlights. The Normal map intricately defines the diamond pattern’s raised facets and subtle bevels, conveying depth and surface variation critical for photorealistic visualizations. The Roughness channel emphasizes the non-reflective, soft surface quality, ensuring that light scatters evenly to replicate the matte effect realistically. Metallic values remain at zero, accurately reflecting polypropylene’s non-metallic nature. Ambient Occlusion maps enhance the perceived depth between diamond facets, reinforcing shadows and crevices for added realism, while the Height/Displacement map subtly simulates surface embossing and wear, including fine scratches and accumulated dust effects that mimic real-world usage and aging of furniture plastics.

Rendered in an impressive 8K resolution, this seamless texture is fully optimized and Unreal Engine, Blender, and Unity ready, allowing artists and designers to apply it seamlessly across various UV layouts without visible tiling or distortion. The ultra-high resolution ensures that even close-up renders maintain crisp detail and fidelity, essential for modern furniture plastic visualizations and architectural visual projects. For best results, it is recommended to adjust the UV scale to balance pattern repetition with object size and to fine-tune roughness values to suit different lighting environments, enhancing the tactile realism of the matte polypropylene surface. This texture’s combination of material authenticity, geometric detail, and practical flexibility makes it an ideal choice for creating sophisticated, photorealistic polypropylene furniture plastic surfaces in advanced 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.