Seamless 3d texture PBR 8k Ash wood with coarse grain and waxed wood finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Ash wood with coarse grain and waxed wood finish

Texture Info

IDseamless-3d-texture-pbr-8k-ash-wood-with-coarse-grain-and-waxed-wood-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases high-quality ash wood, a natural organic material prized for its strength and distinctive coarse grain structure. Rendered in photorealistic 8K resolution, this PBR ash wood texture accurately captures the light beige hues and subtle tonal variations inherent to ash wood’s surface. The coarse grain fibers and visible wood pores are defined through detailed Normal and Height maps, enhancing the tactile realism and depth. The waxed wood finish imparts a refined surface sheen that is smooth yet matte, achieved through carefully calibrated Roughness values that avoid excessive glossiness while maintaining a soft, subtle luster. The BaseColor channel reflects the authentic pigmentation of ash wood, while the Ambient Occlusion map adds natural shadowing within grain patterns and pores, emphasizing the texture’s organic complexity without artificial exaggeration. Metallic values remain minimal, as expected from wood, ensuring the material’s non-metallic character is preserved.

Structurally, ash wood is a hardwood with a fibrous composition aligned in coarse, linear grain orientation, which this texture reproduces faithfully in its directional normal details and height displacement. The waxed finish suggests a thin, protective polymer layer coating the surface that slightly fills pores while preserving surface roughness, thereby delivering both durability and a soft sheen that enhances light interaction. This subtle surface treatment is reflected in the PBR channels, particularly in the Roughness map that balances smoothness and micro-variation, and the Height map that accentuates natural grain depth without exaggeration. The texture is fully seamless and tiles flawlessly, allowing for large-scale UV applications without visible edges or pattern repetition, making it ideal for photorealistic 3D furniture design, architectural visualization, and game environments.

Compatible and optimized for Unreal Engine, Blender, and Unity, this ash wood texture integrates effortlessly into modern PBR workflows. The 8K resolution ensures sharp detail even on close-up renders, preserving fine grain and pore intricacies essential for authentic material representation. For best results in 3D projects, it is recommended to adjust the UV scale carefully to maintain realistic grain proportions relative to the model size. Additionally, fine-tuning the Roughness channel can help control the intensity of the waxed finish’s subtle sheen, adapting the material’s appearance to various lighting conditions and artistic needs. This seamless PBR ash wood texture provides an authentic, natural surface ideal for designers seeking high-fidelity wood materials with a coarse grain and elegant waxed finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.