Seamless 3d texture pbr 8k pine wood with rustic wood finish and knotted wood grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k pine wood with rustic wood finish and knotted wood grain

Texture Info

IDseamless-3d-texture-pbr-8k-pine-wood-with-rustic-wood-finish-and-knotted-wood-grain
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exquisitely detailed pine wood surface rendered at an impressive 8K resolution, showcasing a rustic wood finish defined by rich knotted wood grain patterns. The base material emulates natural pine wood, characterized by its organic fiber orientation and the presence of distinctive knots and slight imperfections that lend authenticity to the texture. The color palette features a warm yellowish tone typical of aged pine, enhanced by subtle variations in pigment distribution and natural weathering effects that create depth and a tactile quality. The surface finish appears slightly matte with a gentle roughness, reproducing the feel of untreated or lightly sanded rustic wood, ideal for realistic furniture and interior scene applications.

In terms of PBR material composition, this texture is meticulously optimized across all channels to ensure photorealistic rendering. The BaseColor/Albedo map captures the nuanced yellow-brown hues and knotted grain details without any artificial gloss. The Normal map accurately simulates the wood's natural relief, including knots and fine grain ridges, providing enhanced surface complexity. The Roughness channel reflects the moderately coarse surface finish of rustic pine, balancing reflectivity to avoid an overly polished look. The Metallic map is appropriately set to zero, as pine is a non-metallic organic substrate. Ambient Occlusion adds subtle shadowing around knots and grain crevices for enhanced depth perception, while the Height/Displacement map allows for realistic parallax effects that emphasize the wood’s texture variations when viewed up close.

Designed for seamless tiling with no visible borders, this texture is fully compatible and ready for integration in popular 3D workflows such as Blender, Unreal Engine, and Unity. Its high resolution and detailed PBR maps make it an excellent choice for projects requiring authentic rustic aesthetics on chair wood, drawer fronts, tabletops, and other wooden furniture elements. For optimal results, adjusting the UV scale to match real-world wood plank dimensions is recommended, along with fine-tuning the roughness parameter to suit different lighting environments. Additionally, utilizing the height map in parallax occlusion can significantly enhance the tactile realism of knotted wood surfaces in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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