Seamless 3d texture PBR 8k Brushed wood with wire brushed surface and clear finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Brushed wood with wire brushed surface and clear finish

Texture Info

IDseamless-3d-texture-pbr-8k-brushed-wood-with-wire-brushed-surface-and-clear-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a meticulously crafted brushed wood surface, treated with a wire brushed technique and finished with a clear coating that accentuates the wood’s natural color and grain patterns. The base material is high-quality wood, characterized by fine pores and predominantly straight grain orientation, subtly varied by the brushing process that creates delicate grooves and tactile surface irregularities. The clear finish enhances the wood’s inherent warmth and depth without obscuring its organic features, resulting in a surface that feels both authentic and visually rich. This texture perfectly captures the interplay between the wood substrate, surface treatment, and protective finish, making it ideal for realistic 3D furniture and interior visualization projects.

Rendered in an ultra-high 8K resolution, this PBR (Physically Based Rendering) texture is optimized for seamless tiling across any model, ensuring no visible seams interrupt the wood’s natural flow. The PBR channels have been carefully mapped to enhance realism: the BaseColor/Albedo channel displays the wood’s subtle color variations and wire brushed highlights, while the Normal map conveys the fine grooves and surface depth created by the brushing process. The Roughness channel reflects the contrast between the smoother clear finish and the slightly rougher wire brushed areas, providing accurate light scattering properties. The Metallic map is minimal, consistent with non-metallic wood, and the Ambient Occlusion enhances shadows in the grain recesses. Height/Displacement maps capture the subtle surface relief for enhanced parallax effects in supported engines.

Designed for compatibility with Blender, Unreal Engine, and Unity, this texture streamlines integration into diverse 3D workflows and real-time rendering environments. It supports detailed, realistic wood surfaces that respond naturally to lighting changes and camera angles, perfect for high-end architectural visualization or game asset creation. For optimal results, adjust the UV scale to match the intended wood plank size in your scene, and fine-tune the Roughness parameter to balance glossiness and tactile depth depending on the lighting conditions and material context. Using the Height map with parallax occlusion or displacement will further enhance the perceived depth and realism of the wire brushed surface, ensuring a convincing, immersive finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.