Seamless 3d texture PBR 8k Oak wood with natural grain and matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Oak wood with natural grain and matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-oak-wood-with-natural-grain-and-matte-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This oak wood seamless 3D texture is a meticulously crafted, high-quality PBR material designed to replicate the authentic characteristics of solid oak timber. The base substrate is natural hardwood, known for its dense and durable fibers arranged in a straight grain orientation that lends strength and uniformity. The texture captures the subtle pores and fine grain patterns inherent to oak, enhanced by a smooth matte finish that preserves its warm, earthy tones without any glossy reflections. The surface finish is clear and natural, emphasizing the organic beauty of the wood while maintaining a soft, tactile appearance. The oak’s colorants include natural pigments and tannins that give the wood its characteristic golden to reddish-brown hues, which are faithfully represented in the texture’s BaseColor/Albedo channel to ensure photorealistic rendering.

In this 8K resolution texture, each PBR channel is optimized for maximum realism and compatibility with popular 3D software such as Blender, Unreal Engine, and Unity. The Normal map captures the delicate ridges and valleys of the grain and pores, adding depth and tactile detail. The Roughness channel defines the matte finish by controlling light scattering and reflections, effectively eliminating any unwanted glossiness. The Metallic map is kept minimal, reflecting oak’s natural non-metallic nature, while Ambient Occlusion enhances shadowing in crevices, emphasizing the wood’s natural structure. Height/Displacement maps accurately simulate the slight elevations and depressions of the grain, contributing to dynamic surface realism especially in close-up views or parallax effects.

This seamless tile texture is carefully designed to ensure consistent application across large surfaces without visible seams or edges, making it ideal for creating expansive furniture surfaces, flooring, cabinetry, or architectural elements. When using this texture in your 3D projects, it is recommended to adjust the UV scale appropriately to maintain the fine grain details without distortion. Additionally, fine-tuning the roughness values can help achieve the desired matte effect under various lighting conditions, while height or parallax mapping can enhance realism by providing subtle surface relief. This makes the texture an excellent choice for realistic furniture visualization, architectural rendering, or any project requiring an authentic oak wood appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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