Seamless 3d texture PBR 8k Driftwood with weathered wood and matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Driftwood with weathered wood and matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-driftwood-with-weathered-wood-and-matte-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exceptionally detailed depiction of driftwood, rendered at an impressive 8K resolution to capture the intricate characteristics of weathered wood with a matte finish. The base material is organic wood, naturally aged and softened by exposure to the elements, producing a porous, fibrous surface with visible grain orientation and subtle cracks. The weathering process is evident through a muted palette of light beige hues interspersed with cool tones, reflecting the natural bleaching and wear typical of driftwood found along coastlines. The matte finish reduces surface glare, emphasizing the texture’s rustic authenticity and highlighting the fine details of worn, dried wood fibers and small pores that convey its aged character.

In terms of PBR composition, the BaseColor (Albedo) channel delivers the soft, desaturated beige and grayish shades that mimic natural pigment fading without artificial saturation. The Normal map enhances the tactile feel by simulating the roughness and depth of the wood grain, knots, and weathered fissures. Roughness values are carefully tuned to represent the matte finish, scattering light diffusely and minimizing reflections for a realistic, non-glossy surface. The Metallic map is intentionally kept at zero, consistent with organic wood’s non-metallic nature. Ambient Occlusion subtly darkens crevices and depressions, reinforcing depth and shadow interplay, while the Height (Displacement) channel adds realistic surface relief, allowing 3D renders to achieve convincing parallax and tactile realism.

Designed with seamless tiling in mind, this driftwood texture is ideal for use in 3D environmental design, furniture visualization, or artistic projects requiring authentic weathered wood surfaces with rich detail. Its high-resolution quality ensures that fine pores and grain patterns remain crisp even under close inspection. Ready for integration in Blender, Unreal Engine, and Unity, it supports efficient PBR workflows and realistic lighting setups. For optimal results, users should consider adjusting the UV scale to maintain natural grain proportions and fine-tune roughness settings to balance the matte finish depending on scene lighting and material layering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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