Seamless 3d texture PBR 8k Cedar wood with straight grain and varnished wood finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Cedar wood with straight grain and varnished wood finish

Texture Info

IDseamless-3d-texture-pbr-8k-cedar-wood-with-straight-grain-and-varnished-wood-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a high-fidelity PBR representation of cedar wood, captured at an impressive 8K resolution to reveal every intricate detail of the material’s composition. The base substrate is solid cedar timber, renowned for its distinctive straight grain and naturally warm reddish-brown hues. The wood fibers run uniformly, creating a visually striking linear pattern that is enhanced by the varnished wood finish, which imparts a subtle protective sheen. This finish not only enriches the color saturation but also adds a smooth yet tactile surface layer, simulating the polished yet organic character of well-maintained cedar. Fine wood pores and subtle variations in grain density are clearly visible, reflecting the wood’s porosity and natural texture without signs of weathering or damage, ideal for pristine architectural visualization and high-end furniture rendering.

From a materials perspective, the PBR channels accurately convey the cedar’s physical properties: the BaseColor/Albedo channel captures the rich reddish-brown pigments and nuanced color gradients produced by natural dyes and extractives within the wood. The Normal and Height maps emphasize the straight grain orientation and delicate surface irregularities, contributing to realistic light interaction and depth perception. The Roughness channel reflects the varnished finish’s semi-gloss characteristic, balancing light reflection with subtle diffusion, while the Metallic channel remains near zero, consistent with organic wood materials. Ambient Occlusion enhances shadowed crevices along the grain, adding dimensionality and realism. This texture is fully optimized and seamless, ensuring flawless tiling without visible repetitions, making it perfectly suited for use in Blender, Unreal Engine, and Unity projects where photorealism and fidelity to natural wood are essential.

When integrating this cedar wood seamless texture into your 3D scenes, consider adjusting the UV scale to match the scale of your intended furniture or architectural elements, preserving the natural straight grain appearance without distortion. Additionally, fine-tuning roughness values can help simulate different varnish thicknesses or wear levels, allowing you to customize the balance between gloss and matte finish. This level of control makes the texture versatile for a variety of design projects, from rustic interiors to modern, polished wooden surfaces, delivering a warm, authentic wood look that enhances any visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.