Seamless 3d texture PBR 8k Birch wood with straight grain and satin finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Birch wood with straight grain and satin finish

Texture Info

IDseamless-3d-texture-pbr-8k-birch-wood-with-straight-grain-and-satin-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D PBR texture features birch wood characterized by its straight grain and a refined satin finish, rendered at an impressive 8K resolution. The base material is natural birch wood, known for its pale, warm tones and subtle variations in color and pore structure. The wood fibers run uniformly in a straight grain pattern, contributing to the smooth yet detailed surface appearance. The satin finish softly reflects light, offering a gentle sheen that enhances the organic warmth without overpowering the texture’s natural matte qualities. This finish is achieved by a light polishing process that maintains the wood’s fine pores and natural irregularities, ensuring a realistic tactile feel and visual depth in digital applications.

Within the PBR workflow, the BaseColor (Albedo) channel captures the delicate color palette of birch wood, showcasing pale beige and light brown hues with nuanced grain lines and subtle wood pores. The Normal map emphasizes the fine surface details, including grain orientation and minor surface imperfections, providing depth and realism under varying light angles. Roughness is finely tuned to reflect the satin finish—smooth enough to show a soft glow, yet textured enough to avoid a glossy or plastic look. The Metallic channel remains at zero, as birch wood is non-metallic, while Ambient Occlusion enhances shadowing within the grain and pores, boosting dimensionality. Height or displacement maps detail the wood’s natural undulations and grain relief, ideal for realistic surface modeling and parallax effects.

This seamless texture tiles flawlessly, enabling consistent coverage for large surfaces without visible seams or repetition artifacts, making it perfectly suited for architectural visualization, interior renders, and 3D furniture modeling. Its compatibility with major platforms such as Blender, Unreal Engine, and Unity ensures easy integration and high fidelity in any digital project. For optimal results, it’s recommended to adjust the UV scale to match the real-world dimensions of birch wood planks, and to fine-tune the roughness map in your renderer to balance between the satin finish’s soft reflection and the wood’s natural matte texture, enhancing realism in both close-up and wide shots.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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