Wood Table — Table Varnished Clean Varnished Clean Stained — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Table — Table Varnished Clean Varnished Clean Stained — PBR seamless 3D texture

IDwood-table-001-wood-table-varnished-clean-stained-red
Furniture wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The wood table 001 texture masterfully captures the essence of a finely varnished clean wood surface distinguished by its stained red finish ideal for realistic furniture visualization. At its core the material consists of a natural wood substrate composed of tightly arranged organic fibers exhibiting a consistent fine grain orientation. This grain pattern reflects the inherent complexity and elegance typical of premium redwood furniture lending an authentic depth to the surface. The wood base is sealed with a man-made transparent polymer varnish that not only protects the substrate but also enhances the surface with a smooth polished finish. This varnish layer subtly amplifies the stained red color tones bringing out nuanced variations in hue while maintaining low porosity to prevent excessive light diffusion and wear. The resulting surface is clean and refined showcasing a glossy yet balanced sheen that highlights the fine grain without overpowering it perfectly suited to fancy high-quality wood tables.*

This physically based rendering (PBR) seamless 3D texture is meticulously crafted to deliver ultra-realistic results across digital platforms like Blender Unreal Engine and Unity. Provided in both PNG and EXR formats the texture supports tileable use and offers resolution options up to 8K ensuring exceptional detail for close-up renders. The albedo (base color) map reveals the rich stained red wood hues with subtle shifts caused by the varnish reflections and natural grain variations. The normal map captures intricate surface relief including the delicate wood grain topography and varnish thickness enabling lifelike light interaction. Roughness values are precisely calibrated to simulate the varnished surface’s smoothness with fine variations that balance specular highlights and diffuse reflections realistically. The metallic channel remains near zero reflecting the natural non-metallic composition of wood and polymer varnish. Ambient occlusion highlights soft shadows within grain crevices enhancing volumetric depth while the height map accentuates the wood’s relief and varnish layering adding further realism for both real-time and offline rendering workflows.*

Designed to integrate seamlessly into any 3D scene requiring a refined wood table finish this wood table 001 PBR texture excels in architectural interior visualizations furniture design and game asset creation. For optimal results it is recommended to carefully adjust UV scaling to preserve the authentic size and appearance of the fine wood grain preventing distortion or repetition artifacts. Additionally fine-tuning roughness parameters can help achieve the desired level of gloss and reflectivity tailored to different lighting environments ensuring the varnished stained wood surface maintains its clean elegant character across diverse render engines and real-time applications.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.