Table Worn - Rough Planks Table Worn Old Damaged

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Table Worn - Rough Planks Table Worn Old Damaged Wood seamless PBR texture preview

Texture Info

IDwood-table-worn-rough-planks-table-worn-old-damaged
CategoryFurniture wood
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This physically based 3D texture authentically represents a worn wood table crafted from rough old planks capturing the natural complexity of aged man-made wooden furniture. The base substrate consists of raw wood characterized by fibrous grain orientation and moderate porosity which together create a tactile uneven surface typical of weathered damaged wood. The texture reveals subtle discoloration and staining in varying brown hues reflecting prolonged exposure to environmental elements that dry and dull the wood’s finish. Visible scratches dirt deposits and patches of wear emphasize the table’s rugged distressed condition while the matte unpolished surface finish highlights the rustic natural imperfections found in well-used wood furniture.

In terms of PBR channels the albedo (BaseColor) map delivers warm stained brown tones interspersed with dirt and discoloration that reinforce the worn and dirty appearance. The normal map enhances the perception of the fibrous grain surface scratches and irregularities by simulating fine micro-variations on the planks. The roughness map balances matte dry areas with subtle semi-glossy spots reflecting the contrast between weathered patches and minor sheen on smoother worn surfaces. Ambient occlusion adds realistic shadowing within cracks scratches and damaged sections deepening the visual depth and enhancing the aged look. The height or displacement map supports parallax or displacement effects emphasizing the uneven plank surfaces and natural depth essential for lifelike realism in modern rendering engines.

This seamless 3D texture is available in high-resolution 4K with an optional upgrade to 8K providing exceptional detail for close-up renders and demanding projects. It is fully optimized for widely-used platforms such as Blender Unreal Engine and Unity supporting a metal/rough workflow to ensure consistent and physically accurate shading in both real-time and offline environments. The tileable nature of the texture allows for seamless repetition across large surfaces without visible artifacts. For optimal results adjusting the UV scale to fit your scene’s proportions is recommended along with fine-tuning the roughness channel to control the subtle sheen typical of worn wood furniture. Utilizing the height map for parallax occlusion mapping in game engines can add convincing surface depth without increasing mesh complexity enhancing realism while maintaining performance.

Overall this wood table worn texture offers a versatile and physically accurate solution for recreating rough old damaged wooden furniture surfaces. Its detailed PBR maps—including albedo normal roughness ambient occlusion and height—work harmoniously to deliver an authentic discolored scratched stained and dirty wood surface that enhances any 3D project requiring natural wood or man-made wood elements. This texture excels in delivering a realistic dry fibrous grain appearance that brings an old weathered table to life in digital workflows.

Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

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