Seamless 3d texture pbr 8k poplar wood with semi matte finish and fine grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k poplar wood with semi matte finish and fine grain

Texture Info

IDseamless-3d-texture-pbr-8k-poplar-wood-with-semi-matte-finish-and-fine-grain
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a light-toned poplar wood substrate, characterized by its fine, natural grain and subtle fiber flow. The wood’s semi matte finish highlights the material’s organic appearance, balancing softness and clarity without excessive gloss. Poplar’s natural composition includes tightly aligned wood fibers and a smooth surface with minimal porosity, contributing to an even, contemporary aesthetic. This texture’s base color (Albedo) accurately reproduces the warm, pale hues of poplar, while the Normal map captures delicate grain direction and fiber relief. The Roughness channel reflects the semi matte finish, offering a realistic soft sheen that avoids overly polished or shiny surfaces. The Metallic map remains neutral, consistent with organic wood materials, while Ambient Occlusion enhances depth by simulating subtle shadowing in the grain and fiber intersections. Height and Displacement maps further refine the texture’s tactile qualities, emphasizing gentle undulations and fine surface detail typical of well-finished poplar wood paneling.

Rendered in ultra-high 8K resolution, this PBR texture provides exceptional clarity and realism, ideal for close-up renders and large-scale applications alike. Its seamless tiling ensures uniform coverage without visible borders or repetition, making it perfectly suited for use in 3D environments requiring a natural wood appearance. The texture is fully optimized and ready for integration into popular platforms like Blender, Unreal Engine, and Unity, allowing artists and designers to apply it easily within diverse workflows. The semi matte finish and fine grain detail enhance contemporary furniture designs, interior wall paneling, cabinetry, or any scenario where a smooth, natural wood surface is desired.

To maximize realism, it is recommended to adjust the UV scale carefully when applying this texture, ensuring the grain pattern aligns proportionally with the modeled object’s dimensions. Additionally, fine-tuning the roughness parameter can help tailor the semi matte effect to specific lighting conditions, balancing reflectivity and diffuse light scattering for the most natural render. The 8K PBR channels work collectively to deliver a highly detailed, photorealistic poplar wood surface that maintains visual consistency across multiple rendering engines and lighting setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.