This seamless 3D texture showcases an aged wood surface distinguished by natural cracks and rich dark brown hues, capturing the authentic character of weathered, rustic timber. The base substrate consists of mature hardwood, with visible grain orientation that reflects years of natural wear and environmental exposure. Fine details such as subtle porosity and fissures reveal the gradual drying and aging process, while the surface finish retains a matte, slightly roughened texture indicative of unpolished, untreated wood. Coloration is derived from deep brown pigments combined with natural oxide layers formed over time, enhancing the vintage appeal and emphasizing the complex interplay of light and shadow across the grainy surface. These elements combine to create a visually rich and tactilely convincing material composition ideal for realistic renders requiring a sense of history and character.
In the PBR workflow, this texture excels through its detailed 8K resolution maps that enrich every channel for maximum realism. The BaseColor/Albedo map delivers the warm, dark brown tones and subtle color variations of the aged wood while the Normal map precisely defines the intricate cracks and grain flow, adding depth and surface complexity. The Roughness channel reflects the uneven, weathered finish, balancing matte and slightly glossy patches to simulate natural wear. Minimal metallic values highlight the purely organic nature of the wood, and the Ambient Occlusion channel accentuates shadows within cracks and grain crevices, enhancing dimensionality. Height/Displacement maps effectively convey the surface relief of cracked wood, allowing for enhanced parallax effects or true displacement in supported render engines.
Optimized for 8K resolution, this seamless texture is fully compatible and Unreal, Blender, and Unity ready, making it an excellent choice for architects, game designers, and 3D artists seeking a high-quality, realistic vintage wood material. For best results, adjusting UV scale to match the intended model’s proportions and fine-tuning the roughness map can help tailor surface reflectivity and tactile feel, while subtle height map parallax can boost realism without excessive geometry. This versatile cracked wood texture is perfect for furniture, flooring, paneling, or decorative elements where an authentic aged wood appearance is essential to convey warmth, history, and natural beauty.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
