Seamless 3d texture pbr 8k oak wood with polished wood finish and tight grain pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k oak wood with polished wood finish and tight grain pattern

Texture Info

IDseamless-3d-texture-pbr-8k-oak-wood-with-polished-wood-finish-and-tight-grain-pattern
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features premium oak wood as its base substrate, renowned for its dense, tight grain pattern and natural warm hues that bring authenticity to digital surfaces. The polished wood finish highlights the smooth, reflective qualities of well-sanded hardwood, enhancing the visual depth and richness of the oak’s characteristic grain orientation. Carefully crafted from high-quality photographic scans, the texture preserves the subtle variations in porosity and the natural aging of oak, while maintaining a pristine polished surface ideal for furniture-grade applications. Its composition reflects solid wood characteristics with no visible wear or weathering, making it perfect for pristine cabinet faces, tabletops, and chair components in 3D models that demand realism and detail.

In PBR workflows, this 8K resolution oak wood texture excels by delivering detailed and accurate channel information. The BaseColor/Albedo map captures the warm, natural oak pigments and subtle tonal shifts in the grain, while the Normal map accentuates the wood’s tight grain orientation and fine surface relief. The Roughness channel controls the polished finish’s smooth, glossy appearance, providing realistic light reflections without harsh glare. The Metallic channel remains minimal, consistent with organic wood material, ensuring no unnatural metal shine. Ambient Occlusion enhances the depth of crevices between grain lines, and the Height/Displacement map adds true surface dimension, enabling lifelike parallax effects and realistic shadowing under varied lighting conditions.

Designed for seamless wrapping, this 3D oak wood texture can be applied effortlessly on any surface without visible edges or tiling artifacts, making it ideal for architectural visualizations and furniture design projects. Its high-resolution 8K quality ensures sharp details even on close-up renders, and it is fully optimized for use in Blender, Unreal Engine, and Unity, streamlining integration into diverse 3D pipelines. For practical use, adjusting the UV scale to match real-world wood plank dimensions and fine-tuning roughness values can help achieve the desired glossiness and tactile feel, enhancing the authenticity of your renders. This texture is an excellent choice for anyone seeking a natural, polished wood appearance with precise grain detail in their digital creations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.