Glass Archviz Substance Designer Vintage Window — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Glass Archviz Substance Designer Vintage Window — Seamless PBR Texture

IDglass-archviz-substance-designer-vintage-window
Glass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Glass Archviz Substance Designer Vintage Window seamless PBR texture is meticulously crafted to authentically simulate a classic aged glass material ideal for physically based rendering workflows used in architectural visualization. The base substrate represents solid glass that has naturally weathered over time displaying subtle imperfections such as faint grain orientation micro-scratches and a slightly polished surface finish that evokes a genuine vintage window look. Finely tuned colorants inspired by oxide layers and natural discoloration add warm slightly muted tones characteristic of historical architectural elements. Between the glass panes delicate adhesive and organic binder layers are subtly implied enhancing structural depth and complexity without detracting from the glass’s inherent clarity. The overall porosity is minimal consistent with solid glass while slight roughness variations simulate residue dust accumulation and weathering effects typically seen on windows exposed to environmental conditions over years.

Within the PBR texture set the BaseColor/Albedo channel captures nuanced color responses reflecting the translucent yet slightly opaque quality of vintage glass with warm highlights and subtle discoloration. The Normal map defines micro-surface details such as fine grain pane separations and delicate scratches adding tactile realism to an otherwise smooth surface. Roughness values are balanced to replicate the polished sheen of glass with gentle wear allowing for subtle light diffusion without compromising clarity while the Metallic channel remains near zero accurately reflecting the non-metallic nature of the glass substrate. Ambient Occlusion enhances shadowing around frame edges and binder lines emphasizing depth and structural layering and the Height/Displacement map supports subtle parallax effects that reinforce the window’s layered vintage character. This seamless material is created at up to 8K resolution ensuring exceptional detail and clarity suitable for large-scale tiling in archviz scenes as well as real-time rendering engines like Unreal Engine and Unity or offline rendering in Blender.

Designed for versatility across various archviz projects and game engines this Substance Designer vintage window texture offers consistent color response and surface behavior under different lighting conditions making it a reliable choice for realistic material representation. When integrating this glass material into your scene adjusting the UV scale is recommended to maintain a delicate balance between visible grain and overall clarity preserving the authentic vintage look. Additionally fine-tuning the roughness channel allows you to simulate different stages of weathering—from pristine polished glass to a slightly matte aged appearance—providing flexibility in look development without losing the original material’s subtle complexity. The texture’s seamless nature and high resolution streamline workflow efficiency ensuring the material matches your project’s color space and gamma settings precisely for optimal rendering results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.