Discover the shiny clear glass texture seamless high resolution up to 8k, a meticulously crafted material that replicates the pristine qualities of real glass surfaces. This texture showcases a smooth, polished glass substrate characterized by minimal porosity and a flawless finish, allowing light to pass through with exceptional clarity. The composition simulates a pure silica-based glass, free of impurities or colorants, resulting in a crystal-clear appearance. Subtle reflections and refractions are enhanced through finely tuned roughness and normal maps, capturing surface micro-variations and tiny imperfections without compromising the overall transparency. The seamless tileable design ensures consistent visual cohesion across large UV islands, making it ideal for architectural visualization, environment art, and concept prototyping in modern 3D pipelines.
Within physically based rendering (PBR) workflows, this AI texture shiny clear glass texture seamless high resolution up to 8k excels by delivering detailed BaseColor/Albedo channels that maintain transparency and subtle tinting effects typical of clear glass. The Normal map introduces delicate surface irregularities, simulating the microscopic texture of polished glass, while the Roughness channel remains low to preserve the shiny, reflective surface. The Metallic channel is minimal or zero, reflecting the dielectric nature of glass, and the Ambient Occlusion map adds depth to crevices and edges, enhancing realism without overpowering the clarity. Height and displacement maps provide subtle surface relief, useful for parallax effects or fine surface details, contributing to the material’s dimensionality when viewed up close.
This tileable shiny clear glass texture seamless high resolution up to 8k is optimized for fast iteration and seamless integration in popular software such as Blender, Unity, and Unreal Engine. Its high resolution, reaching up to 8K, ensures crisp detail on large-scale projects while avoiding common auto-generated texture artifacts. For practical application, it is recommended to adjust the UV scale carefully to maintain the glass’s fine surface detail without stretching, and to combine this texture with a subtle ambient occlusion pass and a lightly tuned normal map to introduce natural surface breakup without oversharpening. This approach helps preserve the realistic appearance of the glass while accelerating look-development workflows across diverse 3D environments.
This seamless shiny clear glass texture offers a high resolution up to 8ktexture, providing realistic glass textures with a detailed 3D preview for precise PBR material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
