This seamless 3D texture showcases a dense foggy mist infused with a ghostly aura, meticulously crafted to elevate haunted Halloween scenes with photorealistic detail at an impressive 8K resolution. The base substrate of this material emulates a fine organic vapor suspended in the air, resembling natural mist with subtle fibrous wisps and delicate particulate matter dispersed throughout. The composition simulates a complex interplay of moisture and light diffusion, achieved through layered translucency and soft opacity variations that mimic real atmospheric conditions. In PBR channels, the BaseColor/Albedo captures muted grayscale tones blended with faint bluish and greenish pigments, representing the ethereal fog and ghostly haze. The Normal map adds gentle volumetric undulations and fine vapor trails, creating a tactile sense of depth and movement. Roughness is calibrated to a moderate level, preserving the mist’s softness and matte finish without introducing unwanted gloss, while the Metallic channel remains near zero, reflecting the organic non-metallic nature of fog. Ambient Occlusion subtly enhances shadowed areas where fog density thickens, and the Height/Displacement map features delicate elevation shifts to simulate the mist’s layering over surfaces such as forest floors or gravestones.
Designed for seamless tiling, this PBR 3D texture enables continuous and natural coverage across expansive environments, including haunted woods, abandoned graveyards, or eerie Halloween settings. The texture’s neutral lighting response ensures that the foggy mist maintains its soft diffusion and ghostly aura without harsh shadows or color distortions, making it perfectly suited for integration into Unreal Engine, Blender, and Unity projects. Complementary dark fog and black smoke elements are intricately blended within the texture’s channels to add atmospheric depth and visual complexity, enhancing immersive spooky environments with realistic volumetric effects. The surface finish is matte and slightly diffuse, capturing the ephemeral quality of mist while preventing any unnatural shine or reflections.
For optimal practical use, it is recommended to adjust the UV scale to fine-tune the density and flow of the foggy mist, ensuring it matches the scale of the scene elements and maintains a natural appearance. Additionally, subtle tuning of the roughness channel can help control the softness or sharpness of the fog edges, allowing for customized atmospheric effects depending on the lighting and scene context. This seamless 8K resolution texture is fully optimized for photorealistic rendering workflows, supporting high-detail visual fidelity in real-time engines and offline renderers alike, making it a versatile asset for creating hauntingly atmospheric Halloween visuals with ghostly auras, dark fog, and black smoke effects that convincingly elevate any spooky environment.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
