This seamless 3D texture showcases a realistic candlelight glow with a flickering flame effect, crafted in stunning 8k resolution using advanced PBR materials. The composition simulates organic candle wax as its primary base substrate, featuring subtle variations in porosity and soft surface weathering that mimic natural melting and cooling processes. Fine grain orientation and delicate smoke wisps are captured through detailed normal and height maps, enhancing the tactile feel of wax layers and the gentle diffusion of candle smoke. The surface finish combines a softly polished sheen with matte areas where the wax has cooled unevenly, while warm amber colorants and translucent pigments replicate the warm, inviting hues of real candlelight. Ambient occlusion channels emphasize shadowed crevices in the wax folds, adding depth without creating harsh shadows, preserving neutral and flexible lighting conditions ideal for digital art and game environments.
In the PBR workflow, the BaseColor/Albedo channel delivers the warm yellow-orange tones of the candle flame and the creamy off-white candle wax, subtly blended with darker areas where soot or smoke settles. The Normal map intricately defines the flickering flame contours, wax drips, and fine smoke trails, adding three-dimensional relief that responds dynamically to lighting. Roughness values vary across the texture, with smoother areas reflecting the flame’s soft glow and rougher patches simulating wax imperfections and smoke diffusion. The Metallic channel remains low to non-existent, as the organic candle material is non-metallic, while the Height/Displacement map offers fine relief detail to enhance parallax effects for enhanced realism in close-up views. Ambient Occlusion enriches the perception of depth in the folds and edges of the wax, contributing to an immersive candlelit ambiance.
Designed specifically for Halloween scenes, this texture is ideal for enhancing 3D candle models or haunted interior environments that require atmospheric and spooky lighting elements without generating harsh shadows. Its seamless tiling capability ensures consistent application across large surfaces, maintaining neutral lighting that offers maximum flexibility for artists and developers. Ready to use in Blender, Unreal Engine, and Unity, this high-quality texture supports detailed close-ups and large-scale environments alike.
For best results, consider adjusting the UV scale to balance detail and performance, and fine-tune the roughness channel to control the intensity of the candlelight glow and flickering flame reflections. Utilizing the height map to add subtle parallax displacement can further elevate the realism, making your Halloween scenes truly captivating and immersive.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
