Seamless 3d texture pbr 8k witch hat fabric with eerie mystical patterns free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k witch hat fabric with eerie mystical patterns

Texture Info

IDseamless-3d-texture-pbr-8k-witch-hat-fabric-with-eerie-mystical-patterns
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture offers an ultra-detailed PBR 8K representation of witch hat fabric, expertly crafted to showcase the complex materials and composition of an eerie, mystical garment. The base substrate resembles a dark velvet textile, woven from tightly interlaced organic fibers that create a rich, plush surface with subtle nap variations. This velvet foundation is combined with tattered cloth overlays and burnt fabric accents, reflecting natural wear and weathering processes such as fraying edges and singed patches. Fine fabric folds and subtle burn marks are visible, contributing to a realistic portrayal of aged, fragile materials. The texture’s surface finish mimics a soft, slightly matte velvet with patches of rougher, charred fibers where the burnt accents appear, adding depth and authenticity to the fabric’s tactile quality. Pigments used in the base color channel include deep blacks and muted grays, with slight variations that evoke the fabric’s natural dye absorption and fading over time, while burnt areas show warmer, ashen browns and oranges.

In terms of PBR channels, this texture excels at delivering comprehensive material information for realistic rendering. The BaseColor (Albedo) reveals the dark velvet’s rich hues and the burnt cloth’s charred details without baked shadows to maintain versatility. The Normal map captures intricate fiber orientation and fabric fold relief, enhancing the tactile appearance of the velvet and the torn edges. Roughness values vary across the surface, with smoother, velvety areas contrasting against rough, burnt patches that scatter light differently, while the Metallic channel remains near zero, consistent with organic textile materials. Ambient Occlusion defines subtle creases and overlaps in the fabric layers, emphasizing depth and wear. Height/Displacement maps provide fine elevation details, perfect for parallax effects that emphasize the texture’s folds and burnt fabric deformations in real-time engines.

This 8K resolution texture is fully seamless and optimized for use in major 3D software including Blender, Unreal Engine, and Unity, ensuring it tiles flawlessly for large-scale applications without visible repetition. Its neutral lighting setup preserves maximum detail and color fidelity, making it adaptable to various scene lighting conditions. For practical use, adjusting the UV scale to a finer setting highlights the intricate fabric fibers and burn details, while tuning the roughness parameter can help balance between soft velvet reflections and the matte burnt cloth areas, enhancing realism in different lighting environments. This texture is ideal for 3D artists and game developers aiming to create authentic witch hats or mystical, magical costume pieces with a worn, haunted aesthetic essential for Halloween designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.