Seamless 3d texture pbr 8k spooky eyes and black cat fur Halloween free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spooky eyes and black cat fur Halloween

Texture Info

IDseamless-3d-texture-pbr-8k-spooky-eyes-and-black-cat-fur-halloween
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture masterfully combines the chilling presence of spooky eyes with the sleek, dense black cat fur to create a strikingly eerie Halloween material. Rendered in ultra-high 8k resolution, this PBR texture is designed to capture every intricate detail of organic fibers and subtle surface nuances, making it ideal for supernatural creature assets or dark atmospheric scenes. The base substrate emulates fine organic fur fibers interwoven with subtle black feathers and owl eye accents, enhancing the mysterious mood with natural complexity. The material’s surface finish is a soft matte with minimal gloss, reflecting the natural roughness and porosity of real animal fur, while the integration of delicate feathers adds a slight variation in fiber orientation and texture depth.

Physically based rendering channels are meticulously crafted to represent this composition accurately: the BaseColor (Albedo) channel features deep black pigments with subtle gradients revealing the fur’s natural sheen and the haunting glow of the spooky eyes. The Normal map captures the fine grain and fiber directionality of the fur and feathers, adding realistic surface relief and depth. Roughness is calibrated to simulate the fur’s soft, slightly uneven surface, while the Metallic channel remains near zero, reflecting the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing around the eyes and feathered accents, emphasizing the texture’s layered complexity. The Height map subtly defines the displacement of fur strands and feather edges, perfect for height or parallax mapping to add tactile realism.

Optimized for seamless tiling, this texture ensures smooth repetition across large 3D models or environments without visible borders, maintaining photorealistic quality at any scale. Its 8k resolution supports close-up renders and high-detail applications, making it Unreal, Blender, and Unity ready for diverse workflows. For best results, it’s recommended to adjust the UV scale carefully to preserve the natural fiber density and to fine-tune the roughness map according to lighting conditions, balancing subtle reflections and soft shadows to maximize the eerie ambiance. This detailed texture is perfect for artists seeking to add supernatural creature details or atmospheric Halloween elements with authentic material behavior and rich visual depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.