Seamless 3d texture pbr 8k spider web with cobweb dust for haunted scenes free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spider web with cobweb dust for haunted scenes

Texture Info

IDseamless-3d-texture-pbr-8k-spider-web-with-cobweb-dust-for-haunted-scenes
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an ultra-realistic spider web rendered in pristine PBR 8K resolution, designed specifically for haunted and Halloween-themed environments. The base substrate simulates delicate organic silk fibers intertwined with fine cobweb dust and subtle cracks, capturing the fragile, dusty nature of old abandoned webs. The texture’s composition reflects weathered spider silk, with naturally occurring cobweb corners and frayed edges, emphasizing porosity and wear over time. Colorants are muted off-white and pale gray tones enhanced by light dust particles, while the surface finish mimics matte, slightly roughened fibers coated with thin dust layers. These elements combine to offer an authentic aged look, essential for realistic haunted house interiors or dense forest settings where subtle environmental storytelling is key.

In the PBR channels, the BaseColor/Albedo displays soft, dusty white and gray hues interspersed with transparent silk strands, while the Normal map fine-tunes the delicate depth and intricate fiber orientation, emphasizing the texture’s fragile cracks and curls. The Roughness map controls the subtle matte finish with fine dust accumulation, preventing overly shiny reflections to maintain the texture’s natural weathered feel. Metallic values are kept near zero, consistent with organic silk material, whereas Ambient Occlusion enhances the depth within cobweb corners and dust crevices, adding dimension to the overall surface. The Height/Displacement map further accentuates the fragile, layered structure of the web, enabling realistic parallax effects and detailed shadowing in 3D scenes.

Optimized for seamless tiling without visible repetition, this texture is fully Unreal, Blender, and Unity ready, supporting large area coverage with high fidelity. Neutral flat lighting in the texture ensures every delicate strand and dust particle remains visible without harsh shadows, allowing for easy integration with dynamic lighting setups. For best results in 3D projects, it is recommended to carefully adjust the UV scale to maintain natural web density and fine-tune the roughness channel to balance between dusty matte and slightly reflective silk strands. This texture is ideal for creating immersive spooky atmospheres, ghostly auras, and intricate cobweb details that enhance the eerie ambiance of haunted scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.