Smooth Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Hay Seamless Texture

IDsmooth-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Hay Seamless Texture is an expertly AI-generated texture designed specifically for hay-straw materials offering a highly realistic and seamless tileable pattern that captures the intricate organic composition of natural hay. This texture reflects the complex interplay of dried grass fibers and subtle grain orientation highlighting the natural porosity and slight weathering typical of bundled hay. The surface finish is matte and slightly rough conveying the fibrous straw’s tactile quality without excessive gloss. Coloration is predominantly warm earthy yellows and golden browns with subtle variations in tone that mimic natural pigment distribution and slight oxidation from sun exposure. These details ensure a convincing base substrate that feels both authentic and visually appealing across a variety of 3D projects.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map captures the nuanced color shifts and gentle gradients of the hay’s surface while the Normal map accentuates the fine micro-details of straw fibers and the subtle depth variations between overlapping strands. The Roughness map is calibrated to reflect the moderately coarse texture typical of hay avoiding any unrealistic shine while maintaining natural light diffusion. Metallic values remain near zero consistent with the organic non-metallic nature of hay and the Ambient Occlusion map enhances the perception of depth by emphasizing shadows in crevices and fiber junctions. The Height or Displacement map offers subtle elevation changes that improve surface realism especially when used with parallax or tessellation techniques.

Optimized for modern 3D pipelines and workflows this seamless smooth hay seamless texture is available in high-resolution formats up to 8K ensuring exceptional clarity and cohesion even on large UV islands. It integrates effortlessly with leading software such as Blender Unity and Unreal Engine with minimal setup required making it ideal for real-time scenes cinematic renders level dressing and material studies. For best results it is recommended to maintain consistent texel density across assets and carefully adjust UV scaling to prevent pattern stretching. Additionally fine-tuning the roughness channel can help tailor the surface’s interaction with lighting to suit specific environmental lighting conditions enhancing realism in both close-up and wide-angle views.

The AI-generated tileable smooth hay seamless texture features realistic hay-straw textures with a smooth hay seamless texture composition providing an accurate 3D preview for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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