The Detailed Straw Seamless Texture captures the intricate organic composition of natural hay-straw, offering a richly detailed and tileable pattern ideal for expansive surface coverage. Composed primarily of densely interwoven plant fibers, this texture reflects the fibrous grain orientation and subtle porosity characteristic of dried straw bundles. Its surface finish mimics the slightly rough, matte appearance typical of untreated straw, with natural color variations ranging from golden yellows to warm earthy browns, enhanced by subtle pigments and weathering effects. The adhesive quality seen in hay-straw bundles is implied through the close contact of fibers, creating a consistent, cohesive look that remains visually engaging across tiled surfaces without obvious repetition or seams.
In physically based rendering (PBR) workflows, this texture is optimized to convey realistic material properties across multiple channels. The BaseColor or Albedo map presents a natural blend of warm straw hues, capturing the subtle tonal shifts and speckled pigment details. The Normal map emphasizes the fine fibrous structure and subtle undulations of the straw surface, contributing to lifelike depth and surface complexity. Roughness values are calibrated to reflect the slightly coarse, non-reflective texture of natural straw, while the Metallic channel remains near zero, as organic materials like straw lack metallic properties. Ambient Occlusion enhances the perception of depth within fiber bundles and crevices, giving the texture added dimensionality. Height or Displacement maps capture surface irregularities and gentle elevation changes, perfect for enhancing parallax effects in real-time and offline renders.
This high-resolution texture is available in up to 8K quality, ensuring crisp detail retention even on large-scale models or environments. It integrates seamlessly with popular 3D engines such as Blender, Unreal Engine, and Unity, requiring minimal setup for immediate use. For optimal results, it is recommended to maintain consistent texel density across related assets and carefully adjust UV scaling to avoid stretching or distortion of the straw pattern. Additionally, fine-tuning roughness values can help tailor the straw’s tactile appearance to different lighting conditions or artistic styles, enhancing realism in real-time scenes, cinematic renders, level dressing, or material studies.
With its detailed straw seamless texture and AI-enhanced generation process, this asset delivers high-quality, naturalistic hay-straw textures that enable faster iteration and elevate the visual fidelity of any project requiring authentic organic surfaces. Adding this tileable detailed straw seamless texture to your material library ensures versatile use in diverse applications while preserving consistent quality and detail throughout your 3D previews and renders.
The ai texture detailed straw seamless texture provides a highly realistic and seamless detailed straw seamless texture that enhances the material's PBR appearance with intricate surface details.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
