Ancient Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Volcanic Rock Texture

IDancient-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Volcanic Rock Texture is a meticulously crafted tileable pattern designed to replicate the natural complexity of volcanic stone formed from ancient lava flows. This texture captures the unique mineral composition and weathered surface of volcanic rock characterized by a dense coarse-grained base substrate rich in silicate minerals and iron oxides. The surface finish exhibits subtle oxidation and natural roughness with aggregates and vesicular porosity creating intricate cavities and fissures that contribute to its authentic geological appearance. Pigment layers in deep blacks charcoals and rusty browns are balanced with subtle mineral dusting resulting in a dynamic yet consistent color palette that enhances realism across diverse lighting conditions.

In Physically Based Rendering (PBR) workflows this seamless ancient volcanic rock texture excels by offering detailed channels that accurately convey material properties. The BaseColor (Albedo) channel reflects the nuanced interplay of natural pigments and oxide layers while the Normal map emphasizes the rock’s rugged surface topology and granular texture. The Roughness map balances crisp detail with controlled noise mimicking the porous yet weathered finish typical of volcanic stone without introducing unwanted specular highlights. Metallic values remain minimal consistent with non-metallic stone and the Ambient Occlusion channel enhances depth perception by accentuating crevices and fissures. Height and Displacement maps provide subtle elevation variations that emphasize the rock’s uneven surface ideal for realistic parallax effects or tessellation in real-time engines.

Optimized for high-resolution workflows this texture is available up to 8K resolution ensuring exceptional clarity and fine detail even on expansive surfaces. It is fully compatible and works seamlessly out of the box with Blender Unreal Engine and Unity making it perfect for quick look development environment art architectural visualization and concept prototyping. The tileable design allows you to cover vast areas without visible seams preserving consistent detail and natural variation throughout. For best results adjust the UV scale to avoid repetition artifacts and fine-tune roughness levels to match your scene’s lighting setup helping to ground the material convincingly within any environment.

This ai texture ancient volcanic rock texture offers a reliable and versatile solution for artists and developers seeking authentic lava textures with a natural believable look. By integrating this texture into your material library you can accelerate your iteration loop and elevate the realism of your projects with minimal effort all while benefiting from a robust expertly curated pattern that brings the timeless essence of volcanic stone into your digital creations.

The tileable ancient volcanic rock texture offers a detailed 3D preview that accurately captures the rough porous surface and complex material composition typical of ancient volcanic rock texture for realistic PBR rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.