Futuristic Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Futuristic Basalt Flow Texture

IDfuturistic-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Futuristic Basalt Flow Texture showcases a meticulously crafted surface inspired by natural basalt rock formations reimagined with a modern high-tech aesthetic. This seamless tileable texture captures the complex interplay of volcanic glassy minerals and fine-grained crystalline aggregates characteristic of basalt enhanced by subtle flow patterns that evoke molten lava solidifying into sleek futuristic strata. The base substrate is predominantly composed of dense fine-grained volcanic rock with a low porosity giving it a solid and compact feel. Embedded mineral inclusions and microfractures are suggested through detailed normal and height maps while subtle variations in color—ranging from deep charcoal to smoky gray with faint metallic oxide highlights—add visual richness to the BaseColor/Albedo channel. The surface finish appears polished yet slightly weathered balancing smooth reflections with natural roughness to avoid artificial glossiness.

In PBR terms this AI-generated futuristic basalt flow texture excels in structural consistency and micro-detail preservation ensuring realistic material response under varied lighting conditions. The Normal map encodes fine surface undulations and flow lines that simulate the rock’s natural fissures and layering while the Roughness channel carefully modulates shininess to reflect the basalt’s semi-matte finish with localized rough spots where weathering would occur. The Metallic channel is nearly neutral emphasizing the non-metallic composition of basalt but subtle oxide layers provide nuanced specular highlights. Ambient Occlusion enhances depth in crevices and flow grooves adding dimensionality without overpowering the surface. The Height/Displacement map supports realistic parallax effects accentuating the texture’s layered geology and flow dynamics making it ideal for close-up renders or large UV islands without loss of detail.

Designed for seamless integration into modern 3D pipelines this texture supports resolutions up to 8K providing exceptional clarity and cohesion even on expansive surfaces. It is optimized for quick look development environment art architectural visualization and concept prototyping working flawlessly in Blender Unity and Unreal Engine with minimal setup required. For best results scale the UVs moderately to retain micro-detail without stretching and consider pairing the texture with a subtle ambient occlusion and a light normal map pass to enhance surface breakup and depth without oversharpening. Adjusting roughness values locally can further refine material realism especially under dynamic lighting scenarios. This texture is a versatile asset that brings a cutting-edge volcanic aesthetic to any project requiring high-quality futuristic lava textures with a natural yet advanced feel.

The seamless futuristic basalt flow texture offers a tileable AI-generated design with a detailed 3D preview showcasing a realistic PBR appearance ideal for advanced material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.