Stylized Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Volcanic Rock Texture

IDstylized-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Volcanic Rock Texture is a meticulously crafted AI-generated seamless texture that captures the unique characteristics of volcanic rock with a stylized aesthetic. This texture represents a base substrate of dense fine-grained volcanic stone composed mainly of cooled and solidified lava minerals rich in iron and silica. The surface reveals subtle micro-porosity and weathering effects showcasing an interplay of mineral aggregates and fine crystalline structures that contribute to its rugged yet refined appearance. Pigmented with natural oxide layers and mineral deposits the color palette ranges from deep charcoal to muted reds and browns enhanced by variations in surface finish that simulate a slightly rough unpolished stone with a matte almost dusty patina. These compositional details translate directly to the texture’s PBR channels: the BaseColor/Albedo reflects the nuanced mineral pigmentation while the Normal map captures the intricate grain orientation and micro-structural relief. Roughness values are carefully balanced to depict the stone’s matte surface without glossiness and the metallic channel remains minimal reflecting the non-metallic nature of volcanic rock. Ambient Occlusion enhances the depth of crevices and pores and the Height/Displacement map conveys the subtle topographic variance of the rock surface.

This seamless stylized volcanic rock texture is designed for high-resolution use scaling elegantly up to 8K resolution ensuring crisp detail even on large surfaces. It integrates smoothly within popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup to accelerate lava workflows game environment builds architectural visualizations product mockups and interior staging projects. The tileable design eliminates visible seams allowing for continuous repeatable application across vast areas without distracting pattern breaks. The AI-driven pipeline prioritizes micro-detail and structural consistency producing a convincing production-ready texture that balances realism with artistic stylization. A practical tip for users is to slightly reduce roughness values and incorporate a subtle normal map overlay to enhance surface breakup and realism without oversharpening which helps achieve a natural interplay of light and shadow on the rock’s uneven surface. This texture also responds well to parallax or height map adjustments for added depth in close-up views enhancing immersion in 3D scenes.

The tileable stylized volcanic rock texture features a detailed PBR composition that enhances lava textures with realistic depth and shading allowing for an accurate 3D preview and seamless integration in AI texture stylized volcanic rock texture workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.