Futuristic Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Futuristic Volcanic Rock Texture

IDfuturistic-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Futuristic Volcanic Rock Texture is a meticulously crafted tileable material designed to represent volcanic rock with a high-tech aesthetic. This texture simulates a dense mineral-rich substrate common to volcanic formations characterized by fine-grained crystalline structures interspersed with angular aggregates and subtle porous weathering. The surface finish combines a naturally rough slightly oxidized appearance with a controlled sheen that suggests a blend of raw volcanic glass and weathered basalt. The material’s color palette features deep charcoals and muted reds enhanced by subtle oxide layers creating a realistic interplay of dark volcanic rock with faint ember-like highlights. These qualities are precisely reflected in the texture’s PBR channels: the BaseColor/Albedo delivers rich varied tones with natural pigment transitions; the Normal map captures surface irregularities and grain orientation to add convincing depth; Roughness balances between matte volcanic ash and glossier mineral veins; Metallic remains minimal to emphasize its organic composition; Ambient Occlusion enhances crevices and surface porosity; and Height/Displacement maps define the rugged volcanic topology for added realism.

Built for modern pipelines this seamless futuristic volcanic rock texture maintains exceptional clarity and cohesion even on expansive UV islands with resolutions scaling up to 8K to ensure intricate detail without pixelation. Its tileable nature allows for continuous repeatable patterns ideal for real-time applications and cinematic renders alike. The texture performs reliably across leading platforms such as Blender Unreal Engine and Unity providing predictable and consistent results that integrate smoothly into diverse workflows. Generated through advanced AI-driven workflows this material balances crisp detail with controlled noise delivering a natural yet futuristic look that enhances level dressing material studies and environmental storytelling.

When applying this texture it is recommended to maintain consistent texel density across assets and carefully adjust UV scale to avoid pattern stretching and preserve the integrity of the volcanic grain structure. Fine-tuning the roughness channel can help achieve the desired balance between matte rock surfaces and subtle reflective mineral highlights enhancing realism under dynamic lighting conditions. Whether used in real-time scenes or high-fidelity cinematic environments this tileable futuristic volcanic rock texture offers a versatile high-quality solution for adding authentic volcanic detail with a modern edge.

The AI-generated futuristic volcanic rock texture features highly detailed lava textures with a realistic PBR appearance enhanced by a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.