Dry Magma Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Magma Texture

IDdry-magma-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Dry Magma Texture a meticulously crafted seamless dry magma texture designed to bring the raw volcanic essence of hardened lava into your digital projects. This high-quality texture is inspired by the natural composition of dry volcanic rock characterized by a porous mineral-rich base substrate formed from rapidly cooled magma. The intricate grain orientation and subtle layering of silica and iron oxides create a rugged weathered surface appearance that is both organic and visually compelling. The surface finish mimics a slightly rough matte volcanic stone with natural variations in tone and texture achieved through a balance of controlled surface porosity and minimal polishing effects. Deep reds charcoals and muted earth tones arise naturally from embedded oxide layers and mineral pigments providing a rich BaseColor/Albedo channel that captures the essence of real lava rock.

In terms of PBR workflow this tileable dry magma texture excels with detailed Normal maps that emphasize the coarse grain and fissures typical of cooled magma flows adding realistic depth and surface complexity without overwhelming the scene. Roughness maps are carefully tuned to reflect the moderate surface roughness of volcanic rock—neither fully matte nor glossy—allowing light to interact naturally with the uneven surface. The Metallic channel remains neutral as volcanic rock is non-metallic while Ambient Occlusion maps enhance shadowing within crevices and pores boosting realism. Height and displacement maps portray subtle elevation changes and micro-roughness perfect for parallax effects or tessellation to add convincing surface relief in 3D environments. All maps are optimized at up to 8K resolution ensuring crisp detail even on large-scale assets.

This seamless dry magma texture integrates effortlessly with popular 3D software like Blender Unity and Unreal Engine providing an out-of-the-box tileable dry magma texture solution that scales elegantly across extensive surfaces without visible seams. Ideal for architectural visualization game environments product mockups and interior staging it maintains a clean repeatable pattern that preserves natural variation. To maximize visual fidelity it is recommended to maintain consistent texel density across your assets and carefully adjust UV scales to avoid pattern stretching. Additionally fine-tuning roughness values can help simulate varying weathering effects or moisture levels on the volcanic surface enhancing material realism.

Built using advanced AI texture generation workflows this dry magma texture strikes a perfect balance between crisp detail and controlled noise creating a natural believable look that enhances any lava textures collection. The included real-time 3D preview capabilities allow easy inspection on spheres planes or other geometry facilitating quick iteration loops and seamless integration into your creative pipeline. Whether you’re enhancing game terrains visualizing volcanic interiors or designing unique product surfaces this texture offers both the technical quality and organic complexity needed for compelling digital materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.