Stylized Molten Surface Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Molten Surface Texture

IDstylized-molten-surface-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Molten Surface Texture is a meticulously designed tileable texture that captures the dynamic appearance of cooled lava flows with a stylized artistic touch. This texture simulates a volcanic surface composed primarily of a mineral-rich base substrate reminiscent of basaltic rock fused with molten minerals. The composition suggests a dense crystalline structure with fine grain orientation interrupted by organic fissures and flowing veins. Pigments and oxide layers imbue the surface with deep reds oranges and charred blacks mimicking the natural colorants found in volcanic rock. The surface finish exhibits a semi-matte slightly roughened look with subtle gloss variations that hint at residual heat and partially cooled lava crusts enhancing realism and visual interest in material studies and environmental designs.

In physically based rendering (PBR) workflows this stylized molten surface texture excels through its detailed channel setup. The BaseColor (Albedo) map presents vibrant yet natural tonal gradients of molten rock while the Normal map captures intricate surface undulations and cracked patterns giving depth to the otherwise flat texture. The Roughness channel balances areas of polished glassy cooled lava with coarser porous rock offering a believable tactile contrast. The Metallic map remains minimal or null reflecting the primarily non-metallic nature of volcanic stone. Ambient Occlusion subtly enhances crevices and fissures adding depth and realism while the Height/Displacement map enables fine surface relief ideal for parallax effects or tessellation in real-time engines. Together these channels create a cohesive natural look that scales elegantly across large surfaces without visible seams.

This seamless stylized molten surface texture is optimized for high-resolution usage supporting resolutions up to 8K and delivered in versatile PNG and WEBP formats ensuring crisp detail and efficient performance. It integrates seamlessly into popular 3D applications such as Blender Unreal Engine and Unity making it an excellent choice for real-time scenes cinematic renders or level dressing. For best results it’s recommended to maintain uniform UV scaling to avoid pattern distortion and to fine-tune roughness values based on lighting conditions to emphasize the interplay between matte volcanic rock and glossy molten areas. This AI-generated texture combines artistic stylization with realistic material properties enabling faster iteration and enhanced visual storytelling in your projects.

The tileable stylized molten surface texture offers a highly detailed ai-generated lava texture with a realistic PBR appearance allowing for seamless 3D preview integration in various material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.