Dark Magma Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Magma Texture

IDdark-magma-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Dark Magma Texture an expertly crafted tileable dark magma texture designed to replicate the intense organic complexity of molten lava surfaces. This seamless dark magma texture is curated within the lava textures category to deliver a natural yet dramatic visual effect that scales elegantly across large surfaces without visible seams or distortions. The base substrate appears as a dense volcanic rock infused with fluid magma veins combining a mineral-rich composition with a slightly porous weathered surface that reveals intricate grain orientation and subtle fractures. The texture’s surface finish reflects a semi-polished slightly oxidized look where dark volcanic minerals contrast against glowing molten channels enhanced by colorants reminiscent of iron oxides and natural mineral pigments that provide depth and realism to the base color and albedo maps.

In terms of physical-based rendering (PBR) channels this ai texture dark magma texture excels with high-resolution detail up to 8K ensuring crispness and fidelity in every pixel. The BaseColor channel captures the interplay of deep black volcanic rock and vibrant lava reds while the Normal map emphasizes the rugged slightly cracked surface topology adding tactile dimension. The Roughness map balances a controlled noise level creating a believable variance between the smoother molten flows and the rougher matte volcanic rock areas. Metallic values remain low reflecting the non-metallic nature of the substrate while Ambient Occlusion enriches shadows and depth in crevices. Height and displacement maps provide subtle relief simulating the uneven rugged terrain typical of cooled lava fields ideal for enhanced parallax effects in real-time 3D preview environments.

This tileable dark magma texture is optimized for seamless integration with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup for immediate use in real-time scenes cinematic renders level dressing and material studies. Its high resolution and clean repeatable pattern make it perfect for large-scale applications without visible tiling artifacts. For best results adjust the UV scale to fit your model’s dimensions and fine-tune roughness values to match your lighting setup ensuring the molten surfaces reflect light realistically while maintaining the rough volcanic rock’s matte quality. Incorporating the Dark Magma Texture into your material library not only accelerates your workflow but also elevates the visual authenticity of any lava-based environment or asset.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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